Commit Graph

63 Commits

Author SHA1 Message Date
metalgearsloth
6157dfa3c0 Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
metalgearsloth
46b27a68ff Weather tweaks (#14271) 2023-03-07 12:28:50 +11:00
metalgearsloth
0aba0d2ec2 Content tile edge support (#13168) 2023-03-05 12:19:50 +11:00
metalgearsloth
5dd9a3c9e5 Tile fixes (#14388)
- Set some of the defaults in the definition to what we use for most prototypes
- Added planet variant for dirt to avoid black space
- Dirt looks like literal poop but will have another sprite for it soon
2023-03-04 19:11:19 -06:00
metalgearsloth
aa0a2c87c1 Alias the FloorBasaslt to FloorBasalt (#14081) 2023-02-25 12:02:16 +11:00
metalgearsloth
37f432ca58 Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
Nemanja
f450398df7 More anomalies (#13766) 2023-02-06 01:03:53 -04:00
metalgearsloth
e090cd393b Add basalt tiles (#13462) 2023-01-17 11:28:37 -07:00
metalgearsloth
81a1c6d7de Weather effects (#12528)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-01-17 20:26:52 +11:00
brainfood1183
062d3c656e New Tiles (2 maintenance specific and 1 new wood). (#12193)
* new maint specific tiles

* merge

* merge

* merge

* merge

* Update Resources/Textures/Tiles/attributions.yml

Co-authored-by: Moony <moony@hellomouse.net>
2022-10-25 13:27:06 -05:00
Moony
023f1ae602 Even more tiles (again) (#12172)
* i should probably commit this.

* i forgot the rivets 😢

* OVERLAYS

* Fix some color inconsistencies.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-24 11:33:31 -05:00
Moony
ed8efa08b0 Even more tiles (#12140)
* tile gaming

* TRIM

* fucking BOM

* wood trim and some doobles

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-22 13:21:36 -05:00
Morb
ebcce52abe Localize tile names (#11060) 2022-09-14 12:53:37 +10:00
Nemanja
05d71fb080 Update terrain tiles (#10984) 2022-09-03 06:40:20 -07:00
Jacob Tong
61d975644a Implement lattice cutting (#10920)
* Add lattice cutting

* Add delay when spacing the floor.

* Add LatticeCutting to jaws of life

* Add warning

* Minor fixes

* Add atmos decompression delay

* Add CanWirecutter and lattice item drops

* Remove atmos check

* Prevent tile replacement edge case
2022-08-31 03:24:51 -05:00
Peptide90
e8e92178c5 makes terrain tiles show cables (#10490) 2022-08-11 12:02:43 -05:00
metalgearsloth
a549a85e81 Update tiles to modern standards (#10436) 2022-08-10 17:05:40 +10:00
Morb
1e6e4a2e34 Add bare footstep sounds (#10272) 2022-08-08 19:03:56 +10:00
Peptide90
e748f9ac3d New grass & dirt tiles. Split minor update. (#10260)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-08-06 18:13:35 -07:00
Peptide90
86a3b55aad Adds two new cave floors (#9873) 2022-08-02 05:55:30 -07:00
Kara
12d4828d65 Some footstep tweaks (#9355)
* Lower footstep volume slightly

* more tweaks
2022-07-02 14:48:38 -05:00
Kara
11d68e6b36 Feet update (#9344)
* Footstep sounds update

* adjustments I thought of
2022-07-02 04:54:39 -05:00
Peptide90
8d9b56fce6 Goon floor pack 1 (#8267)
* floors boxing, arcadeblue2 and carpet clown

* adds gym, metaldiamond and carpetoffice from goon

* adds variants for boxing and gym

* tile variants updated
2022-06-02 12:10:58 +10:00
20kdc
e5bffa1e4d Underplating Must Die (The Movie) (The Video Game) (#8498) 2022-05-28 16:40:30 -07:00
20kdc
dc45f14536 Underplating, go away (#8138) 2022-05-17 11:11:47 -07:00
Moony
12b682ee4d Tile variants content (#6956) 2022-03-09 20:59:44 +01:00
Peptide90
fc667f8f44 Big tile PR (3 carpets, 4 red sands, 1 grass, 5 shuttle floors) (#6864) 2022-02-27 00:01:48 -07:00
Rane
b360f80da5 Fixed inconsistent tiles, rebalanced explosives (#6339) 2022-01-31 01:34:11 +11:00
Pancake
3c98639dcd Give Blue Tiles Friction (#6304) 2022-01-25 18:03:48 +11:00
wrexbe
4571dca1eb Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
AJCM-git
380f5d77f3 More tiles and some cleanup (#5608) 2021-12-11 16:08:33 -07:00
Vera Aguilera Puerto
94fa6efefb Misc Atmos Improvements (#5613)
* Revert "Remove atmos archiving."

This reverts commit 7fa10bd17b.

* Explosive Depressurization now brings tiles down to TCMB.

* Tiles now specify heat capacity.

* Do not serialize archived gas mixture values.

* Remove bad idea

* dumb typo

* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!

* Clean up heat capacity methods

* Better logging based on the original monstermos' logging

* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
moonheart08
86e2f2005e Allows placing cables on lattices. (#4984)
Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
Swept
e34888373a Respriting the codebase (#4820)
* Walls

* Airlocks mostly ported

* Disposal Unit

* Tiles

* Lighting

* Catwalk

* Windows

* Some vending machine work

* More Vending Machines

* Rest of vending machine sprites ported

* Fixes to vending machines

* Tables (This took a lot of work)

* Fixes low walls being required for window smoothing
- Also replaces window damage visualization

* Plasma Window

* APC

* SMES + Reorganized parts.yml

* Furniture and Organization and Removed Shelf

* Renamed seats.yml to chairs.yml

* Dispensers

* Lazy-fixed the glass airlocks

* Don't need this no more

* Tilez

* blue circuit my fucking beloved

* Switches lights to cev one

* Conveyors and Switch

* Reorients lights

* !ALERT! MAP CHANGES !ALERT!

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-10-15 11:58:40 +02:00
Galactic Chimp
b2e40d540f Inserted SoundSpecifier where appropiate 2021-07-31 15:17:16 +02:00
Vera Aguilera Puerto
0c68f2973e Adds YAML linter validators for content tiles.
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
Swept
d2ae9bc7be Fixes soundCollection error (#3800) 2021-04-04 20:26:40 +02:00
Swept
4a899fb16d More physics tweaking (#3728)
* Anchors metal chairs

* Chairs now drop mats on breaking

* Some chairs are now unanchorable

* Ups default friction to .30, increases medical tile friction

* Updates gas canisters to use constructible base

* Updates computers to use constructible base

* Reanchors girder for now

* Vending Machines use base constructible

* Chemmaster and Disposals now has proper physics and use base constructible

* Computers now break properly and frames/unfinished drop metal

* Updates rnd stuff to new base constructible

* Applies reviews for gas cans, potted plants and computers
2021-03-28 17:00:37 +11:00
AndrewUnderscore
b52f026101 Tiles rework (#3400)
* Ground tiles rework + new tiles for medbay + warning tiles

Changed most of the ground tiles with some slight changes that make them look way better. Added 14 variations of tiles for medbay + some warning tiles for both white and steel floors.

* Small fix to a texture

* Removed all the medical variations for future update.

* Possible fix to the lines conflicting

Co-authored-by: UnderscoreX5 <andrea.bisesti66@protonmail.com>
2021-03-03 21:27:59 +11:00
Swept
d42d3ec2e6 Initial (#3470) 2021-03-01 12:57:04 -08:00
Víctor Aguilera Puerto
b18ee3ec49 SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
* SIMD atmos

* Moles will always be a multiple of four.

* Component dependencies for grid atmos.

* Let's optimize allocations while we're at it!

* Inline this

* A bunch of atmos optimizations

* Fix crimes against atmos

* Microsoft moment

* Remove nuget.config

* do not reference Robust.UnitTests in Content.Benchmarks as it's unneeded.

* Revert "Remove nuget.config"

This reverts commit 872604ae6a51365af4075bb23687bd005befd8ac.

* Gas overlay optimization and fixes

* Lattice is now spess

* minor atmos tweaks
2020-11-25 10:48:49 +01:00
Git-Nivrak
6d2882c7cf (Smaller) Construction PR - (IC Construction) (#2575)
* Disable Pulling When Buckling an entity

* Projectile Improvements

If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets.
- Dead people are still unhitable

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Firelock In Progress

* Revert "Projectile Improvements"

This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4.

* Firelock Graph

* Revert "Merge branch 'master' into test2"

This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing
changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c.

* Bunch of stuff

- Metal Rods
- Reinforced Glass
- SetStackCount Condition
- Tables
- Lattice

* Output2 to FloorTileItemComponent

* Plating, Underplating and Tiles (+FloorTile Improvements)

* Turf Fixes

+ APC Electronics

* Reinforced Glass In-hand textures

* All the fixes

* Final Changes

* (Hopefully) Last commit

* Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* A Few more things

* Edit FirelockComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-20 15:58:06 +01:00
Swept
552918d59d TABLE TIME LET'S GET ITTTTTTT (#2141)
* Replace pilot chair with a better sprite

* Refactors furniture.yml

* Cleans up dumb indentations

* Massive table cleanup YEAAHAHAAAHAHAHA FUCK YEAH WE CAN GAMBLE NOW

* Bookshelves, rack, metal shelf

* Actually good looking carpets holy crap lois

* three more colored carpets

* Rest of carpet colors and they now have proper drawdepth

* Adds Phoron windows and recolor phoron gas

* A bunch of decorative lights

* CarpetBase now abstract

* Inhands for torches

* Tables now have icons and a much nicer rsi/yaml layout

* Carpet Icons fix

* Removes old carpet
2020-09-29 16:11:42 +02:00
Swept
2eb5780303 Removes cev hull tiles (#2106) 2020-09-17 14:50:39 +02:00
AJCM-git
20ca4ccd4a Re-organizing the prototypes folder (#1384)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-20 12:26:16 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
Swept
bad7f9dc6b Lots of new inhands, adds phoron (#1220)
* Beaker Inhands

* Flashlight Inhands

* Tile Refactor

* Adds metal/glass sheet inhands

* Removes plasma

* Adds Phoron

* We boolin'

* Phoron inhands

* First Pass inhand food

* First food inhand pass

* Soda inhand sprites

* Actually adds them
2020-06-25 13:51:58 +02:00
FL-OZ
8db5adb387 Floor tile fixes (#1055)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
2020-05-31 19:36:14 +02:00
Pieter-Jan Briers
b343f61268 Imports wooden flooring from Eris. 2020-04-22 17:49:42 +02:00
Rohesie
ffe55648b6 BaseTurfs (#699)
* tweaks

* Baseturfs

* dotnet messages

* indentation

* comment

* Change requests

* Smaller diff

* Diff
2020-02-23 00:30:36 +01:00