Commit Graph

2963 Commits

Author SHA1 Message Date
Whisper
1b31da956a Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed (#15189)
* removing drunk scaling with missing blood, drunk will apply until blood restored

* added new drunk function to go with new bloodloss drunk code

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* Drunk status added by low blood level should be removed when healthy

* Everything is working in the dev enviroment. Cleaning up code.

* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood

* Last commit
2023-04-18 23:09:22 -04:00
deltanedas
251f429fb3 [Fix] move ninja objectives into NinjaRole (#15490)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-17 16:32:05 -06:00
deltanedas
98df9c6641 [fix] prevent removing battery from suit (#15491)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-17 16:30:40 -06:00
deltanedas
c1cda0dbf8 [Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
Morb
0e6b273f1f Add fax admin panel (#15215) 2023-04-16 23:20:57 -07:00
DrSmugleaf
13d299dea3 Fix admin note updates duplicating visually across all open note windows (#15471) 2023-04-16 23:18:54 -07:00
Leon Friedrich
8af149e61c Add climb & slip tests (#15459) 2023-04-16 23:07:03 -07:00
Nemanja
2a83a9bc17 [Sci] Non-destructive XenoArch Research (#15398)
* Non-destructive XenoArch research

* nerf the price

* Points -> Extract
2023-04-16 23:57:21 -06:00
Leon Friedrich
6e0022d30f Fix game.table_bonk cvar (#15447) 2023-04-17 02:15:36 +10:00
keronshb
c6aae19a16 Adds repeating DoAfters to Food and Drink (#15233) 2023-04-16 08:14:26 +10:00
Daniil Sikinami
ddbac96ffa Fix and update VehicleSystem.cs (#15284) 2023-04-14 23:02:03 -07:00
deltanedas
d6273edaed singulo distortion auto gen comp state (#15306)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:47:32 -07:00
deltanedas
84ab1e8f26 itemcooldown auto gen comp state (#15305)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:46:44 -07:00
deltanedas
450de80993 ghost auto gen comp state (#15304)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:46:17 -07:00
deltanedas
868fea19fb ignore prediction on guns disabled popup (#15138)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:44:26 -07:00
Leon Friedrich
489660a6bb Add interaction tests (#15251) 2023-04-14 12:41:25 -07:00
deltanedas
ffe946729f refactor toilet (#15406)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 01:45:58 -07:00
ShadowCommander
3b21421ef1 Add EscapeContext keybind (#15301)
* Add EscapeContext

Escape context input closes windows if there are any open. If there are not any windows it opens the game menu.

* Add fluent for Escape Context

* Move EngineContext keybind to content

* Readd WindowCloseAll

* Fix EscapeContext not opening the game menu after using WindowCloseAll

WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items.

Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't.

* Clean up EscapeContextUIController
2023-04-13 18:10:44 -07:00
Kara
47262a6998 Gun auto state handlers (#15186)
* battery auto state

* basic entity autostate

* ballistic autostate

* flyby

* cartridge ammo

* gun

* Revert "battery auto state"

This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.

* silly
2023-04-13 18:08:56 -07:00
metalgearsloth
be4e69b0c0 Station maps (#13027) 2023-04-13 16:21:24 +10:00
metalgearsloth
94ea61defa Fix biome seed gen (#15352)
Well the command itself didn't set the seed properly so.
2023-04-12 09:38:14 -05:00
Artjom
d3936b24fe Fingerprints filter for records station computer (#15017)
* add new labels and buttons for records stantion console

* add fingerprint fields for server

* set buttons and updates for fingerPrints filters

* set fingerprints filters

* final set for finger prints filters

* add new trhaslates for station records computer

* some fix for the PR

* refactor server side station record console system

* add message for filters

* add tranlates

* add new ui with several filters

* updetes prints with server side logic

* resolve conflicts with DNA

* resolve conflicts with DNA

* deleted unused variable and rename some fields

* added description for new state

* added select for filter

* set multiplay filters for the console

* added new translates

* add class filters &  fixed issue with reset line edit

* fix dublicate with set the  selectId for option button

* fixed review notes

* fixed review notes forget changet fix name

* add event TextEntered for better usability

* fixed review notes 3

* fixed formating in xaml

* fixed array with _filterTypes

* fixed ui and made it in minimalistic style

* fixed generalstationRecordFilter class, move method

* delete margin after line edit

* fix placeholder for lineEdit

* fix placeholder for lineEdit, the review note

* Revert "fixed generalstationRecordFilter class, move method"

This reverts commit 1b35c6ac44e7dafe9a1f0560eb177152b822f20b.

* impliment short swith in method IsSkippedRecord

* fixed review notes, remaked method IsSkipped and fix casing

* fixed the review note about check null record name
2023-04-12 07:27:13 -07:00
metalgearsloth
3dc0908151 Revert "Show ban and note count in ahelp window" (#15347) 2023-04-12 19:43:33 +10:00
DrSmugleaf
26cd16eeaa Show ban and note count in ahelp window (#15328) 2023-04-12 10:34:25 +10:00
DrSmugleaf
98b4af8df0 Remove inventory component references (#15249) 2023-04-12 10:20:47 +10:00
DrSmugleaf
c25d7ba7bd Fix not showing ahelp relay label to players (#15327) 2023-04-12 10:19:09 +10:00
Leon Friedrich
21378f6e41 Fix misc bugs (#15314) 2023-04-12 10:18:30 +10:00
DrSmugleaf
f474171451 Remove health analyzer component references (#15322) 2023-04-11 17:11:02 -07:00
deltanedas
83f6266c5e dont play sound if using tool was interrupted (#15302) 2023-04-12 03:31:11 +10:00
Leon Friedrich
61b19b3164 Remove unnecessary dependency injection from DoAfters (#15170) 2023-04-12 03:23:04 +10:00
Zoldorf
8400ed7fbb add the ability to override the equipped state sprite clothing system uses for custom prototypes. (#15294) 2023-04-12 02:28:56 +10:00
EnDecc
34f5cb7440 Drain buffs (#15300) 2023-04-11 21:21:30 +10:00
Kara
3bb2b27169 Delete more body code (#15259) 2023-04-10 23:28:10 -07:00
metalgearsloth
70be6996b1 ID access change (#15239) 2023-04-10 23:27:35 -07:00
Nemanja
2d78c50f3e fix material reclaimer sound issue (#15278)
* fix material reclaimer sound issue

* this, too
2023-04-10 16:30:33 -05:00
Kara
4ceb45d171 [Combat] Let people melee attack themselves (#15272) 2023-04-10 15:28:27 -06:00
metalgearsloth
360f16fee5 Fix edgespreaderprototype linter (#15265) 2023-04-10 17:54:50 +10:00
metalgearsloth
aebe31cfde Fix master (#15256) 2023-04-10 15:47:51 +10:00
metalgearsloth
317a4013eb Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Nemanja
57f2a768a0 Material Reclaimer (#14969)
* Material Reclaimer

* Fix this test

* autostack output, tweak volume, add upgrade examine

* whitelist AND blacklist support

why not

* trying so hard to get this fucking test to work

* EmoGarbage delves into MaterialArbitrageTest, never to return

* VV and restore cloth to glory

* make the system more robust

* even more stuff has composition; add blacklist for important items

* fix test fails

* convert recycling

* forgor :sadge:

* lol

* simply a modiCUM of doc commentary
2023-04-09 23:38:20 -05:00
DrSmugleaf
66adf34f59 Remove cryo pod component references (#15247) 2023-04-09 15:28:19 -07:00
DrSmugleaf
ec28358e06 Remove mech component references (#15246) 2023-04-09 15:20:55 -07:00
DrSmugleaf
b89159cf78 Remove kitchen spike component references (#15221) 2023-04-09 09:53:29 +10:00
DrSmugleaf
cf19015086 Remove spawn point component references (#15222) 2023-04-09 09:52:52 +10:00
DrSmugleaf
34bcd042d1 Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
DrSmugleaf
b4164e62b1 Remove id card console component reference (#15205) 2023-04-08 13:15:52 -07:00
Morb
3c06b87572 Use chat emotes for disease (#15134)
* Use chat emote system for disease

* Use chat emotes in prototypes

* Fix sound path

* Fix prototype ids

* Update Content.Server/Disease/DiseaseSystem.cs

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>

---------

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2023-04-07 16:17:30 -07:00
DrSmugleaf
b947856431 Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
ShadowCommander
1c55904cd2 Add Alt-click insertion to ItemSlots (#15094) 2023-04-06 16:49:27 -06:00
Kara
e7e9be0073 Reagent interactivity (pt. 1) (#15130)
* Puddle slippy

* spillable melee

* splash spilling!

* splat melee sound

* p
2023-04-06 16:20:48 -05:00