metalgearsloth
0e7275a74c
Restricted range cleanup ( #22402 )
2023-12-12 20:20:33 +11:00
Nemanja
9de4c40c29
Miscellaneous inventory tweaks ( #22371 )
...
* pt 1
* Miscellaneous gridinv UX
2023-12-12 00:49:37 -07:00
Kevin Zheng
405e569cd5
Split up atmos speedup from heat scaling ( #22372 )
2023-12-12 00:49:20 -07:00
Kevin Zheng
a2ed25ad03
Add atmos time compression ( #21954 )
...
Add atmos.speedup which is effectively a atmos-only time compression
CVar. This adjusts heat capacities and transfer rates to effectively
globally speed up the time constants of atmos.
This allows faster response to heating/cooling changes and faster
cleanups (by buffing scrubbers, pumps, and everything else) that is
tunable through one global time compression CVar.
It also achieves this without any thermodynamic unsoundness.
2023-12-11 15:59:47 -08:00
KP
d0085f9428
Prevent pacified players from throwing dangerous stuff ( #22268 )
2023-12-11 15:40:22 -08:00
Nemanja
6e91346ff3
artifact crusher ( #22301 )
2023-12-12 10:15:47 +11:00
metalgearsloth
0433d3b06a
Don't apply toggleclothing in state handling ( #22347 )
...
Wasn't sure where to put it but this seems least likely to break stuff.
2023-12-11 15:43:01 -07:00
Flareguy
a69c5e3742
Document why tile ripping was disabled upstream ( #22315 )
2023-12-11 11:45:26 -08:00
metalgearsloth
1cea5240c0
Revert "Shuffle body container subs slightly ( #21084 )" ( #22339 )
...
This reverts commit eb49ad11ba .
2023-12-11 05:06:56 -07:00
metalgearsloth
eb49ad11ba
Shuffle body container subs slightly ( #21084 )
2023-12-11 21:35:24 +11:00
metalgearsloth
1bdf94da64
Audio fixes ( #22324 )
2023-12-11 21:26:55 +11:00
deltanedas
e85ca6a4f6
make syndie bag and rigs explosion resistant ( #22088 )
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* remove empty file real
* support explosion resistance for non-worn things
* remove redundant entitystorage resistance
* port entitystorage optimisation to apply for everything with 100% resistance
* add explosion resistance for bag contents
* make thing reusable
* add resistance to chest rig too
* medical chest rig too
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-11 02:43:00 -07:00
metalgearsloth
02c8e585f7
Turn arrivals into a planetmap ( #21777 )
2023-12-11 20:34:19 +11:00
Nemanja
1945ded919
fix small CanInsert bug ( #22302 )
2023-12-11 02:26:19 -07:00
Nemanja
09dbb24e7e
Make items' default rotation orient them correctly ( #22258 )
2023-12-10 15:11:45 -08:00
Nairod
3589ad9d0c
Welder Blindness Effect Increase ( #22304 )
2023-12-10 15:10:07 -08:00
Pieter-Jan Briers
46e36934a6
High-latency DB testing stuff ( #22282 )
2023-12-10 16:30:12 +01:00
Morb
f6b47b3945
Fix set target zoom data field for ContentEye ( #22292 )
2023-12-10 23:36:53 +11:00
chromiumboy
b70c0845d0
Crew monitor revisit ( #22240 )
2023-12-10 16:38:50 +11:00
Leon Friedrich
5da332f75e
Stop terminating entities from being removed from containers ( #22232 )
2023-12-10 12:00:53 +11:00
Nemanja
d8644e0543
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-08 23:10:00 -05:00
metalgearsloth
98d5f9f56b
Make audio sliders use gain not volume ( #21984 )
2023-12-09 14:03:08 +11:00
Nemanja
e7e7974a24
Experimental Anomaly Vessel ( #22233 )
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* experimental anomaly vessel
* sprote changes
2023-12-08 12:50:41 -06:00
Whisper
8fa47b87fb
Rat king fixes + buffs ( #22247 )
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* fix minor typo
* add doafter range
* increase miasma release
2023-12-08 12:46:28 -06:00
Nemanja
736300d505
keybinds for opening bag/belt & context logic for opening storage window ( #22238 )
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* keybinds for opening bag/belt & context logic for opening storage window
* no error por favor
2023-12-08 12:43:37 -06:00
Leon Friedrich
5f2a4f970c
Fix inventory enumerator resolve error ( #22227 )
2023-12-08 08:46:51 +11:00
Leon Friedrich
287d22cc49
Inventory slot enumerator rejig ( #21788 )
2023-12-08 08:20:51 +11:00
deltanedas
50e8707477
fix explosion resistance ( #22224 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 10:51:45 -08:00
Nemanja
fb10dff335
Mirror speed penalty for worn duffels and hardsuits when in-hand ( #22168 )
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* Add speed penalty for holding hardsuits and duffels
* just inherit from ClothingSpeedModifier
* comment godo
2023-12-06 20:41:29 -07:00
Nim
460bfdc73c
Space cobra 1.1 ( #20298 )
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* space cobra again
* didn't see
* fix
* Dirty
* space spider
* license
* component
* sprite update
* visibility
* fix
* fix visibility
2023-12-06 20:25:57 -05:00
Nemanja
c047f19fdc
Inventory sprite rotation ( #22201 )
2023-12-07 11:59:16 +11:00
metalgearsloth
3252a2b8bb
Fix toggleable helmets ( #22195 )
2023-12-06 17:56:03 -04:00
deltanedas
47359cf70f
medibot fixes and refactoring ( #21852 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 08:30:32 +11:00
Henry
80a1aadd5e
Disposals chute make it go splat ( #20848 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-06 20:07:52 +11:00
DrSmugleaf
abfea8db5f
Add public methods to relay inventory events ( #22165 )
2023-12-06 18:01:31 +11:00
metalgearsloth
8583f0d565
Predict helmet toggles ( #22089 )
2023-12-06 17:59:31 +11:00
Nemanja
9ca84ac3fb
Grid inventory fixes ( #22161 )
...
* Gridinv fixes
* eek
* oh yeah this too
* eek
2023-12-05 16:38:10 -07:00
Tom Richardson
f11d94eb84
Add water cups to water coolers ( #22073 )
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* add water cup bin to water cooler
* Fix punctuation, and add proper components/tags on init
* I forgor and refactoring event construction
2023-12-05 14:47:20 -07:00
ForestNoises
685cb9c671
Action Cooldowns Reset on Rejuvenate ( #22149 )
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* ActionComponents subscribe to RejuvenateEvent, resets cooldowns
* forgo a line
* Update Content.Shared/Actions/SharedActionsSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2023-12-05 16:00:02 -05:00
brainfood1183
63bc4bf6b1
Banana Clown Outfit ( #22068 )
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* Banana Clown Outfit
* Update SkatesComponent.cs
2023-12-04 16:12:02 -07:00
deathride58
e32ede5882
Fancy speech bubbles - Names over speech bubbles, and 1:1 chat parity for emotes and LOOC! ( #21999 )
2023-12-04 16:10:49 -07:00
Repo
f280ff6e78
Fix conveyors to allow doors to close over top ( #22117 )
2023-12-04 16:07:48 -07:00
Nemanja
cc8984d096
Grid Inventory ( #21931 )
...
* Grid Inventory
* oh boy we keep cracking on
* auto insertion is kinda working? gross, too!
* pieces and proper layouts
* fix the sprites
* mousing over grid pieces... finally
* dragging deez nuts all over the screen
* eek!
* dragging is 90% less horrendous
* auto-rotating
* flatten
* Rotation at last
* fix rotation and change keybind for removing items.
* rebinding and keybinding
* wow! look at that! configurable with a button! cool!
* dragging is a bit cooler, eh?
* hover insert, my beloved
* add some grids for storage, fix 1x1 storages, fix multiple inputs at once
* el navigation
* oh yeah some stuff i forgor
* more fixes and QOL stuff
* the griddening
* the last of it (yippee)
* sloth review :)
2023-12-04 16:04:39 -07:00
Chronophylos
3f6c517702
localize damage type in armor examine description ( #21807 )
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* localize damage type in armor examine description
* format
* change translation
* add missing strings
2023-12-04 07:57:29 -05:00
Vyacheslav Kovalevsky
5b55b9ce3b
Add gas tanks throw damage ( #20035 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-04 17:32:17 +11:00
Nemanja
cd17a1d99a
nerf roller skates, buff speed boots ( #22097 )
2023-12-04 15:31:11 +11:00
PixelTK
5540f15296
Editable "NeedsHands" for SharedPullerComponent using SharedPullingStateManagementSystem ( #21960 )
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* Editable "NeedsHands" for SharedPullerComponent
* is { get; set; } better?
* Waiter, waiter! There's a worm in my access!
They call me the worst clown there is.
* Get the comp to dirty.
2023-12-02 16:34:37 -05:00
coolmankid12345
0f7189e8b5
Ghetto Mindshield Icon ( #20958 )
...
* Looks like shit frfr
* White for sure
* New icon
---------
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com >
2023-12-02 12:21:10 -05:00
zero
68a71655d2
Add sounds when inserting/missing into a disposal ( #22077 )
2023-12-02 12:19:32 -05:00
DrSmugleaf
caab89578e
Fix RoundToLevels not working with an even amount of levels if the threshold is the same ( #21863 )
2023-12-02 11:46:01 -05:00