Commit Graph

3710 Commits

Author SHA1 Message Date
metalgearsloth
0e7275a74c Restricted range cleanup (#22402) 2023-12-12 20:20:33 +11:00
Nemanja
9de4c40c29 Miscellaneous inventory tweaks (#22371)
* pt 1

* Miscellaneous gridinv UX
2023-12-12 00:49:37 -07:00
Kevin Zheng
405e569cd5 Split up atmos speedup from heat scaling (#22372) 2023-12-12 00:49:20 -07:00
Kevin Zheng
a2ed25ad03 Add atmos time compression (#21954)
Add atmos.speedup which is effectively a atmos-only time compression
CVar. This adjusts heat capacities and transfer rates to effectively
globally speed up the time constants of atmos.

This allows faster response to heating/cooling changes and faster
cleanups (by buffing scrubbers, pumps, and everything else) that is
tunable through one global time compression CVar.

It also achieves this without any thermodynamic unsoundness.
2023-12-11 15:59:47 -08:00
KP
d0085f9428 Prevent pacified players from throwing dangerous stuff (#22268) 2023-12-11 15:40:22 -08:00
Nemanja
6e91346ff3 artifact crusher (#22301) 2023-12-12 10:15:47 +11:00
metalgearsloth
0433d3b06a Don't apply toggleclothing in state handling (#22347)
Wasn't sure where to put it but this seems least likely to break stuff.
2023-12-11 15:43:01 -07:00
Flareguy
a69c5e3742 Document why tile ripping was disabled upstream (#22315) 2023-12-11 11:45:26 -08:00
metalgearsloth
1cea5240c0 Revert "Shuffle body container subs slightly (#21084)" (#22339)
This reverts commit eb49ad11ba.
2023-12-11 05:06:56 -07:00
metalgearsloth
eb49ad11ba Shuffle body container subs slightly (#21084) 2023-12-11 21:35:24 +11:00
metalgearsloth
1bdf94da64 Audio fixes (#22324) 2023-12-11 21:26:55 +11:00
deltanedas
e85ca6a4f6 make syndie bag and rigs explosion resistant (#22088)
* remove empty file real

* support explosion resistance for non-worn things

* remove redundant entitystorage resistance

* port entitystorage optimisation to apply for everything with 100% resistance

* add explosion resistance for bag contents

* make thing reusable

* add resistance to chest rig too

* medical chest rig too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-11 02:43:00 -07:00
metalgearsloth
02c8e585f7 Turn arrivals into a planetmap (#21777) 2023-12-11 20:34:19 +11:00
Nemanja
1945ded919 fix small CanInsert bug (#22302) 2023-12-11 02:26:19 -07:00
Nemanja
09dbb24e7e Make items' default rotation orient them correctly (#22258) 2023-12-10 15:11:45 -08:00
Nairod
3589ad9d0c Welder Blindness Effect Increase (#22304) 2023-12-10 15:10:07 -08:00
Pieter-Jan Briers
46e36934a6 High-latency DB testing stuff (#22282) 2023-12-10 16:30:12 +01:00
Morb
f6b47b3945 Fix set target zoom data field for ContentEye (#22292) 2023-12-10 23:36:53 +11:00
chromiumboy
b70c0845d0 Crew monitor revisit (#22240) 2023-12-10 16:38:50 +11:00
Leon Friedrich
5da332f75e Stop terminating entities from being removed from containers (#22232) 2023-12-10 12:00:53 +11:00
Nemanja
d8644e0543 Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
metalgearsloth
98d5f9f56b Make audio sliders use gain not volume (#21984) 2023-12-09 14:03:08 +11:00
Nemanja
e7e7974a24 Experimental Anomaly Vessel (#22233)
* experimental anomaly vessel

* sprote changes
2023-12-08 12:50:41 -06:00
Whisper
8fa47b87fb Rat king fixes + buffs (#22247)
* fix minor typo

* add doafter range

* increase miasma release
2023-12-08 12:46:28 -06:00
Nemanja
736300d505 keybinds for opening bag/belt & context logic for opening storage window (#22238)
* keybinds for opening bag/belt & context logic for opening storage window

* no error por favor
2023-12-08 12:43:37 -06:00
Leon Friedrich
5f2a4f970c Fix inventory enumerator resolve error (#22227) 2023-12-08 08:46:51 +11:00
Leon Friedrich
287d22cc49 Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
deltanedas
50e8707477 fix explosion resistance (#22224)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 10:51:45 -08:00
Nemanja
fb10dff335 Mirror speed penalty for worn duffels and hardsuits when in-hand (#22168)
* Add speed penalty for holding hardsuits and duffels

* just inherit from ClothingSpeedModifier

* comment godo
2023-12-06 20:41:29 -07:00
Nim
460bfdc73c Space cobra 1.1 (#20298)
* space cobra again

* didn't see

* fix

* Dirty

* space spider

* license

* component

* sprite update

* visibility

* fix

* fix visibility
2023-12-06 20:25:57 -05:00
Nemanja
c047f19fdc Inventory sprite rotation (#22201) 2023-12-07 11:59:16 +11:00
metalgearsloth
3252a2b8bb Fix toggleable helmets (#22195) 2023-12-06 17:56:03 -04:00
deltanedas
47359cf70f medibot fixes and refactoring (#21852)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 08:30:32 +11:00
Henry
80a1aadd5e Disposals chute make it go splat (#20848)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-06 20:07:52 +11:00
DrSmugleaf
abfea8db5f Add public methods to relay inventory events (#22165) 2023-12-06 18:01:31 +11:00
metalgearsloth
8583f0d565 Predict helmet toggles (#22089) 2023-12-06 17:59:31 +11:00
Nemanja
9ca84ac3fb Grid inventory fixes (#22161)
* Gridinv fixes

* eek

* oh yeah this too

* eek
2023-12-05 16:38:10 -07:00
Tom Richardson
f11d94eb84 Add water cups to water coolers (#22073)
* add water cup bin to water cooler

* Fix punctuation, and add proper components/tags on init

* I forgor and refactoring event construction
2023-12-05 14:47:20 -07:00
ForestNoises
685cb9c671 Action Cooldowns Reset on Rejuvenate (#22149)
* ActionComponents subscribe to RejuvenateEvent, resets cooldowns

* forgo a line

* Update Content.Shared/Actions/SharedActionsSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-12-05 16:00:02 -05:00
brainfood1183
63bc4bf6b1 Banana Clown Outfit (#22068)
* Banana Clown Outfit

* Update SkatesComponent.cs
2023-12-04 16:12:02 -07:00
deathride58
e32ede5882 Fancy speech bubbles - Names over speech bubbles, and 1:1 chat parity for emotes and LOOC! (#21999) 2023-12-04 16:10:49 -07:00
Repo
f280ff6e78 Fix conveyors to allow doors to close over top (#22117) 2023-12-04 16:07:48 -07:00
Nemanja
cc8984d096 Grid Inventory (#21931)
* Grid Inventory

* oh boy we keep cracking on

* auto insertion is kinda working? gross, too!

* pieces and proper layouts

* fix the sprites

* mousing over grid pieces... finally

* dragging deez nuts all over the screen

* eek!

* dragging is 90% less horrendous

* auto-rotating

* flatten

* Rotation at last

* fix rotation and change keybind for removing items.

* rebinding and keybinding

* wow! look at that! configurable with a button! cool!

* dragging is a bit cooler, eh?

* hover insert, my beloved

* add some grids for storage, fix 1x1 storages, fix multiple inputs at once

* el navigation

* oh yeah some stuff i forgor

* more fixes and QOL stuff

* the griddening

* the last of it (yippee)

* sloth review :)
2023-12-04 16:04:39 -07:00
Chronophylos
3f6c517702 localize damage type in armor examine description (#21807)
* localize damage type in armor examine description

* format

* change translation

* add missing strings
2023-12-04 07:57:29 -05:00
Vyacheslav Kovalevsky
5b55b9ce3b Add gas tanks throw damage (#20035)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-04 17:32:17 +11:00
Nemanja
cd17a1d99a nerf roller skates, buff speed boots (#22097) 2023-12-04 15:31:11 +11:00
PixelTK
5540f15296 Editable "NeedsHands" for SharedPullerComponent using SharedPullingStateManagementSystem (#21960)
* Editable "NeedsHands" for SharedPullerComponent

* is { get; set; } better?

* Waiter, waiter! There's a worm in my access!

They call me the worst clown there is.

* Get the comp to dirty.
2023-12-02 16:34:37 -05:00
coolmankid12345
0f7189e8b5 Ghetto Mindshield Icon (#20958)
* Looks like shit frfr

* White for sure

* New icon

---------

Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
2023-12-02 12:21:10 -05:00
zero
68a71655d2 Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 12:19:32 -05:00
DrSmugleaf
caab89578e Fix RoundToLevels not working with an even amount of levels if the threshold is the same (#21863) 2023-12-02 11:46:01 -05:00