* Update usages of ! is with is not
* Content.IntegrationTests commit
* Content.Server commit
* Content.Shared commit
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Adjust your rotation as you move (against walls and drifting)
* Can't use bullets / firelocks / items to push off of.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
* Initial framework for pulling.
* Make it possible to pull items via (temporary) keybind Ctrl+Click, make items follow the player correctly.
* Make other objects pullable, implement functionality for moving an object being pulled, make only one object able to be pulled at a time.
* Make sure that MoveTo won't allow collisions with the player
* Update everything to work with the new physics engine
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: ComicIronic <comicironic@gmail.com>
* Physics update and convert to direct type casts
* Add notnull checks
* Add pull keybinds to the tutorial window
* Move PullController to shared
* Fix pulled items getting left behind
* Fix moving pulled objects into walls
* Remove flooring of coordinates when moving pulled objects
* Add missing null check in PutInHand
* Change pulling keybind to control and throwing to alt
* Change PhysicsComponent references to IPhysicsComponent
* Add trying to pull a pulled entity disabling the pull
* Add pulled status effect
* Fix merge conflicts
* Merge fixes
* Make players pullable
* Fix being able to pull yourself
* Change pull moving to use a velocity
* Update pulled and pulling icons to not be buckle
A tragedy
* Make pulled and pulling icons more consistent
* Remove empty not pulled and not pulling images
* Pulled icon update
* Pulled icon update
* Add clicking pulling status effect to stop the pull
* Fix spacewalking when pulling
* Merge conflict fixes
* Add a pull verb
* Fix nullable error
* Add pulling through the entity drop down menu
Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
* Transition code to new controller system
* Fix shuttles not moving
* Fix throwing
* Fix guns
* Change hands to use physics.Stop() and remove item fumble method