* Let there be (vending machine) light
Cut up vending machines to have unshaded layers.
I scripted the cutting up so there might need to be minor tweaks to some of them.
Added the eris vending machine sound (I liked it more than tg's, fight me).
* Tweak sound reduction
* Mark vending as abstract
Appearance is done on each vending based on what sprite states they have (at the moment) and the vendingmachine shouldn't be spawned on its own anyway.
* Add screen layer back in
* Unstuff what was stuffed
* Removed the Soviet and USA vending machines
* Added proper licensing
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment