Pieter-Jan Briers
0882435293
Fancy guns. ( #152 )
2019-03-23 15:04:14 +01:00
Pieter-Jan Briers
f0aec83be4
Update submodule
2019-03-23 00:00:17 +01:00
Víctor Aguilera Puerto
b3aa1f6dcd
Wall lights now require light bulbs. ( #151 )
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* Adds light_tube.rsi
Sprites taken from CEV Eris!
* Adds LightBulbComponent
* Wall lights now use light bulbs!
* Light bulb now updates its sprite when it changes.
* Comments the code.
* Adds license and copyright to new sprites
2019-03-22 23:59:13 +01:00
Pieter-Jan Briers
58e8aef5d8
Fix removing items from inventory dropping them too.
2019-03-22 23:53:43 +01:00
Pieter-Jan Briers
5b0f49bab7
Reset relative of entities to 0 on pickup.
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This mostly helps with akwardness related to sound positioning.
2019-03-22 22:18:17 +01:00
Pieter-Jan Briers
c27be2bf95
Fix mousedown on handsgui.
2019-03-22 21:46:51 +01:00
Víctor Aguilera Puerto
62eb7db0c7
Adds Ointment and Brutepack. ( #150 )
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* Add Ointment and Brutepack to StackType
* Add Ointment and Brutepack sprites
* HealingComponent now works correctly with StackComponent
* Adds Ointment and Brutepack prototypes
* Adds Ointment and Brutepack to stationstation
2019-03-22 15:03:29 +01:00
Pieter-Jan Briers
1cfed8b6c7
Fix package release build path.
2019-03-22 02:13:19 +01:00
Pieter-Jan Briers
1a33bb2d69
Revert "Remove Jenkinsfile."
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This reverts commit e2576e1770 .
2019-03-22 01:54:50 +01:00
Pieter-Jan Briers
e2576e1770
Remove Jenkinsfile.
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I decided to put this in the job on Jenkins instead.
Also this is kinda an excuse to do a push to see if the webhook works.
2019-03-22 01:29:20 +01:00
Pieter-Jan Briers
40ce38770a
BYOND is a word.
2019-03-21 23:33:49 +01:00
Pieter-Jan Briers
1d0ed83967
package_release_build.py for Clyde.
2019-03-21 21:22:58 +01:00
Víctor Aguilera Puerto
6649d06fd8
HealingComponent can now heal different types of damage ( #146 )
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```
- type: Healing
heal: 100
damage: Heat
```
2019-03-21 19:34:03 +01:00
Pieter-Jan Briers
4a40b5112c
Update submodule & add nuget.config for package directory.
2019-03-21 18:49:45 +01:00
Pieter-Jan Briers
250a9646da
Update submodule.
2019-03-21 18:03:12 +01:00
Pieter-Jan Briers
4ba8848383
Add notify debug command.
2019-03-21 18:03:05 +01:00
Pieter-Jan Briers
45b803ce41
Simplify Healing Component deletion.
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I just fixed the bug causing it to need explicit dropping so this hack
can go.
2019-03-21 17:51:25 +01:00
Pieter-Jan Briers
e1ca54fc2e
Fix crash when deleting held entity.
2019-03-21 17:49:21 +01:00
Injazz
3b40b4aafa
Healing component and Medkit ( #143 )
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Medkit to heal yourself and your buddy
known issues:
- [ ] it doesn't restore screen effects that happens when health status go into crit and dead
2019-03-21 16:55:16 +01:00
Pieter-Jan Briers
96868625cb
Update submodule.
2019-03-20 23:25:58 +01:00
Pieter-Jan Briers
5a9cc75ab9
Fix typo in lights icon path.
2019-03-20 23:25:22 +01:00
Pieter-Jan Briers
fad429c922
Fancier light sprites.
2019-03-20 15:07:10 +01:00
Pieter-Jan Briers
8b694b1899
Bullets no longer open doors.
2019-03-20 15:02:19 +01:00
Pieter-Jan Briers
75614db5ce
Make bullet hitbox smaller.
2019-03-20 14:35:53 +01:00
Pieter-Jan Briers
34f4c12e00
APCs now go click when breaker is switched.
2019-03-20 14:11:03 +01:00
Pieter-Jan Briers
a7e63329b4
I forgot to commit light clunk.
2019-03-20 11:37:22 +01:00
Pieter-Jan Briers
c17bc612ff
Lights now go CLUNK when turned on.
2019-03-20 01:12:38 +01:00
Pieter-Jan Briers
d5559e44bb
Airlocks get opening sounds now.
2019-03-20 00:42:52 +01:00
Pieter-Jan Briers
f83876e8f8
Update submodule.
2019-03-20 00:42:28 +01:00
Pieter-Jan Briers
5797c6cb66
PCM is an acronym.
2019-03-19 22:44:10 +01:00
Pieter-Jan Briers
0a605781e9
Convert audio effects to mono channel.
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We that for some reason, a lot of SS13's audio effects sound *bad* in stereo mode. BYOND seems to convert them to Mono internally while playing them which circumvents this.
This merges the audio tracks into one, saving some space and making them sound correct on Godot.
Also, OpenAL doesn't like playing Stereo audio positionally, and I'm not gonna write a channel merger in C# for this to work around this.
2019-03-19 22:43:50 +01:00
Pieter-Jan Briers
d7ef38701b
Actually position gun sounds.
2019-03-19 22:41:19 +01:00
Pieter-Jan Briers
5e7b03d251
Make content use SWSL shaders.
2019-03-18 23:54:58 +01:00
Pieter-Jan Briers
33a915fc67
Update submodule.
2019-03-18 23:54:29 +01:00
Pieter-Jan Briers
83147922f4
Remove gun debug logging.
2019-03-17 16:08:14 +01:00
Pieter-Jan Briers
c182ea944f
Add spawn points to stationstation.
2019-03-17 16:01:56 +01:00
Pieter-Jan Briers
e1f6a2bbd5
Spawn point system.
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Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
Pieter-Jan Briers
8aefe6c615
update submodule.
2019-03-17 15:48:20 +01:00
Pieter-Jan Briers
8e6c9e7c47
Give admins spawn and delete command access.
2019-03-17 15:36:49 +01:00
Pieter-Jan Briers
f0176c2801
Update submodule.
2019-03-17 15:36:36 +01:00
Pieter-Jan Briers
9c4832bfbe
Prevent storage buttons from vertically expanding.
2019-03-17 15:35:15 +01:00
Pieter-Jan Briers
6c66817502
Fix EntityButton not inheriting correct type.
2019-03-17 14:37:18 +01:00
Pieter-Jan Briers
694d6e5b33
Fix crash when putting gun into backpack.
2019-03-17 14:37:05 +01:00
Pieter-Jan Briers
f779755c11
Doors are now automated.
2019-03-17 13:24:26 +01:00
Pieter-Jan Briers
53b59bd6f3
Update submodule.
2019-03-17 13:24:11 +01:00
Pieter-Jan Briers
2c0d61111f
Update submodule.
2019-03-16 21:25:52 +01:00
Pieter-Jan Briers
0e686285f8
Engineering and external airlocks.
2019-03-16 21:25:42 +01:00
Pieter-Jan Briers
23975c100c
Add airlocks on stationstation.
2019-03-16 20:50:41 +01:00
Pieter-Jan Briers
84aa369809
Airlocks rewritten to use appearances, use less ugly sprite from Eris.
2019-03-16 20:40:07 +01:00
Pieter-Jan Briers
1b3d3debc1
Fix client inventory not inheriting the correct controls.
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Fixes it on Clyde.
2019-03-16 18:14:23 +01:00