Pieter-Jan Briers
f97977323a
Improve integration testing
2019-06-29 01:58:16 +02:00
Pieter-Jan Briers
e8498d1bb2
Update submodule.
2019-06-29 01:58:06 +02:00
Injazz
ff4190b4e1
makes shaders round ( #263 )
2019-06-23 13:44:39 +02:00
Pieter-Jan Briers
f81ca7ceba
Submodule update
2019-06-23 11:29:25 +02:00
Pieter-Jan Briers
955f92298d
Submodule update
2019-06-23 11:08:36 +02:00
Injazz
10801af2f7
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
...
* initial explosiveComponent
* remove garbagee
* assets
* tile mass deletion baby
* grenades
* tweaks
* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Ex_act based on damage, fixes and tweaks
* One finishing touch
Done the most cringe way
* ex_act explosions, tables are destructible now
also adds fuel tanks
* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
Pieter-Jan Briers
f1aeaaa640
Update submodule
2019-06-05 15:46:42 +02:00
Pieter-Jan Briers
f551bd32d6
Update submodule, client integration test.
2019-06-04 19:08:15 +02:00
Pieter-Jan Briers
4631e3c79a
Update submodule
2019-06-03 21:30:49 +02:00
Injazz
c156af34c4
Adds security and clown outfits, and SoundEmitters ( #253 )
...
* ports clown and sec outfits
* bikehorn and soundemitters
* very smol bike horn
* working fine sounds
* Oh wow i can do it through github
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* fixes for review
* fixes prototype
* fixing entrypoint
2019-06-03 20:16:47 +02:00
Pieter-Jan Briers
1cfdfa12a0
Run tests in travis.
2019-06-02 20:44:51 +02:00
Pieter-Jan Briers
9f58d8cc74
Update submodule
2019-06-02 20:15:54 +02:00
Pieter-Jan Briers
4a4fcad7ef
Airlocks use unshaded overlays for the lights.
2019-06-02 13:40:56 +02:00
Víctor Aguilera Puerto
50bc1bff48
Fix bug where lathe databases didn't get serialized correctly. ( #252 )
2019-06-02 01:18:54 +02:00
Pieter-Jan Briers
dd13d969b2
Benchmarks project along with a component manager benchmark. ( #251 )
2019-06-02 01:17:07 +02:00
Injazz
400778eb73
improves hitscan weapons ( #248 )
...
- fixes inhand sprite visibility
- adds visible charge level
- refactor sound recourse load, now you can specify fire sound from YAML
- adds laser cannon - more powerful laser
- adds new assets for cannon
2019-06-02 01:16:55 +02:00
Pieter-Jan Briers
da35a0f3c9
Fix wall placement being off-grid.
2019-06-01 01:23:00 +02:00
Pieter-Jan Briers
1426e516b5
Update submodule
2019-06-01 00:16:53 +02:00
moneyl
e07c3c368f
APC gui colored external power state ( #244 )
...
* Adds colored external power state to APC gui
* Move power state colors to StyleSheet
2019-05-29 18:07:05 +02:00
Pieter-Jan Briers
56bccdbc3e
Update submodule, update NuGet dependencies.
2019-05-29 14:04:57 +02:00
moneyl
740c62330e
Adds charge percentage label to APC ( #243 )
2019-05-28 20:50:12 +02:00
Pieter-Jan Briers
de3d306487
Update submodule.
2019-05-28 20:49:04 +02:00
Pieter-Jan Briers
32f4f99441
Update submodule.
2019-05-28 13:35:50 +02:00
Pieter-Jan Briers
8bb4f526f5
Make it possible to VV DamageableComponent's damage.
2019-05-28 13:34:11 +02:00
Pieter-Jan Briers
93a34186cc
Make the camera kick when hit by a bullet.
2019-05-28 13:33:42 +02:00
Pieter-Jan Briers
e9de8ff9dd
Fix projectiles not hitting mobs.
2019-05-28 13:33:23 +02:00
Pieter-Jan Briers
9c3587b00e
Fix compiler warnings and remove dead code.
2019-05-28 00:30:34 +02:00
Pieter-Jan Briers
996b45a04f
Project File Refactor ( #241 )
...
* Project file refactor, content edition
* Update submodule
2019-05-28 00:18:29 +02:00
moneyl
241aa353e9
Apc variable charge bar color ( #240 )
...
* Make Apc chargebar color dependent on charge amount
* Adjust orange color and increase brightness
2019-05-28 00:15:13 +02:00
Pieter-Jan Briers
2afb515a8a
Update submodule
2019-05-25 14:25:10 +02:00
Pieter-Jan Briers
9ae2cf6db4
Add window title and breaker label to ApcBoundUserInterface ( #238 )
...
Add window title and breaker label to ApcBoundUserInterface
2019-05-25 01:50:19 +02:00
moneyl
ce9c8785d6
Add window title and breaker label to ApcBoundUserInterface
2019-05-24 18:24:07 -04:00
Pieter-Jan Briers
02e13d0182
Merge pull request #237 from Moneyl/fix-release-package-build-script
...
Fix the release package build script
2019-05-25 00:10:54 +02:00
moneyl
fe483897a6
Fixes the release package build script
...
Removes `copy_godot_scenes` which copies the files from Resources/Scenes into the release package folder. This function breaks builds with the latest commit #220 as it removed the remaining scene (tscn) files from the content repo and deleted the Scenes folder.
2019-05-24 17:45:41 -04:00
Pieter-Jan Briers
54449038ef
Merge pull request #220 from Moneyl/no-tscn
...
Remove GUI dependence on tscn files
2019-05-24 23:23:58 +02:00
moneyl
b9f7c65c05
Use SetAnchorPreset instead of manually setting each anchor
2019-05-24 16:25:44 -04:00
moneyl
338a8e463e
Move GUI size init into constructor
...
Setting the initial size in `Initialize` has no effect on the windows size so it's set in the constructor instead.
2019-05-24 16:25:44 -04:00
Pieter-Jan Briers
9c9a9db9a0
Update submodule
2019-05-24 22:00:16 +02:00
Pieter-Jan Briers
51c323963c
Merge pull request #236 from Moneyl/add-missing-bbox-aabb
...
Adds collision to several power entities
2019-05-24 21:57:54 +02:00
Pieter-Jan Briers
7e703760c8
Merge pull request #233 from Acruid/19-05-16_ExamineImprovements
...
Examine Improvements
2019-05-24 21:56:40 +02:00
Pieter-Jan Briers
48b6a8c725
Merge pull request #232 from Acruid/19-05-22_PlatformErrorSpam
...
Fix Missing Platform Property
2019-05-24 21:51:32 +02:00
Pieter-Jan Briers
96daace170
Merge pull request #231 from Acruid/19-05-15_VerbVis
...
Verb Visibility
2019-05-24 21:51:06 +02:00
moneyl
196ec030f5
Add aabb values and Collidable component to power objects
2019-05-23 15:46:43 -04:00
moneyl
377bd1890e
Update submodule.
2019-05-23 15:43:16 -04:00
Acruid
e40f9b20e3
Added a range check for examining entities. Now you can't examine things across the map.
...
Made the examine window a little transparent so that you can see things behind it. This prevents the examine popup from occluding gameplay.
Moved the ExamineEntity bind from Human to Common context so that it will always be available to clients. Ghosts can now examine things.
2019-05-22 12:59:30 -07:00
Acruid
ce163bdd80
Removes error spam about missing Platform.
...
Content.IntegrationTests now defaults to x64 platform.
2019-05-22 12:19:42 -07:00
Acruid
d52e5ccbfb
Verbs can now set themselves as invisible.
2019-05-22 08:53:50 -07:00
moneyl
f489bee686
Merge branch 'master' into no-tscn
2019-05-19 02:14:24 -04:00
Pieter-Jan Briers
8c6f6f3fb0
Merge pull request #227 from Moneyl/construction-null-step-crash-fix
...
Fixes server crash due to null construction step
2019-05-18 23:24:55 +02:00
Pieter-Jan Briers
877dcc996c
Merge pull request #226 from Moneyl/empty-hand-crash-fix
...
Empty hand crash fix
2019-05-18 23:23:56 +02:00