Commit Graph

9869 Commits

Author SHA1 Message Date
Víctor Aguilera Puerto
dc6fb649ea No, taser shots shouldn't be anchored by default. 2020-10-17 01:02:43 +02:00
Víctor Aguilera Puerto
524229d4b4 Port ranged weapons to EntityCoordinates correctly. 2020-10-17 00:44:47 +02:00
NuclearWinter
b4ea6857cd Ghost Teleporting (#2071)
* Fix?

Nuked everything and put my code back in, hope everything works

* Nullable fix?

* nullable fix electric boogaloo

* Haha nullable error go brrr

send help

* Cleanup and fix not clearing the button list

* Remove unnecessary brackets and parentheses

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-16 20:36:20 +02:00
DrSmugleaf
b1fe4bad01 Add client pulling prediction (#2041)
* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
metalgearsloth
0345fbbd22 Turn off gravity gen sprite netsync (#2273)
It also needs a visualizer which I'll make an issue for.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-16 17:57:53 +02:00
metalgearsloth
0dc6f98fa9 Gravity fixes (#2272)
* Adjust your rotation as you move (against walls and drifting)
* Can't use bullets / firelocks / items to push off of.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-16 15:29:29 +02:00
DrSmugleaf
bd30a73026 Add mechanism events when being added/removed to/from body/parts (#2271)
* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO
2020-10-16 14:42:33 +02:00
DrSmugleaf
435fb2630e Disable job buttons when they aren't available or late join is disallowed (#2251)
* Disable job buttons when they aren't available

In real time too, the technology is overwhelming

* Jobs are all unavailable when late join is disallowed.

* Better ToggleDisallowLateJoin command parsing

* Add togglelatejoin to groups.

Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-10-16 11:22:58 +02:00
metalgearsloth
be096f7ebf Fix airlock collision (#2265)
* Allow hitscan to go through open doors

So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.

* Do the firelock thing

* Fix saltern

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-15 13:37:55 +02:00
Pieter-Jan Briers
edc01b20a5 Revert "Tweaks player BB" (#2264)
This reverts commit 4fa4e42462.
2020-10-15 10:16:17 +02:00
Swept
7d4da8950b Test implants are abstract for now. (#2248) 2020-10-14 23:19:44 +02:00
DrSmugleaf
500ed7d236 Fix station events system test 2020-10-14 23:15:49 +02:00
DrSmugleaf
f8f1d24e28 Fix everyone being weightless (#2263)
The biggest oversight
2020-10-14 23:07:54 +02:00
DrSmugleaf
1098035fd9 Remove context menu from drag shadows (#2262) 2020-10-14 22:48:45 +02:00
DrSmugleaf
8548e939e2 Fix disconnecting discontinuing your adventures off into deep space (#2256)
* Fix stopping when disconnecting while weightless

* Use extension
2020-10-14 22:46:39 +02:00
DrSmugleaf
50bc61b672 Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
* Add IResettingEntitySystem for entity systems that do resetting cleanup

* You got a license for that submodule update?
2020-10-14 22:45:53 +02:00
Víctor Aguilera Puerto
6be80c119b Rename last usages of Collidable to Physics (#2258) 2020-10-14 22:44:31 +02:00
Víctor Aguilera Puerto
db81de87c3 Update submodule. 2020-10-14 22:44:06 +02:00
DrSmugleaf
e9d9618c8f Change ThrowHelper methods to be extensions (#2254) 2020-10-14 22:41:44 +02:00
DrSmugleaf
d9b3833577 Make pointing arrows not show up on the context menu (#2252) 2020-10-14 22:40:59 +02:00
DrSmugleaf
5fcd13d0e3 Add IEntity.IsWeightless extension method (#2255)
Checking manually every time wasn't that cool
2020-10-14 22:37:25 +02:00
DrSmugleaf
17ee9814b0 Fix ghosts being conveyed (#2260) 2020-10-14 22:34:27 +02:00
DrSmugleaf
03c3afa0a4 Multiply throwing force by 6 (#2259) 2020-10-14 22:33:56 +02:00
DrSmugleaf
6bd29b4ed0 Nerf gasping and reenable metabolism (#2261) 2020-10-14 22:32:06 +02:00
DrSmugleaf
41cbcc85e0 Rename last usages of Collidable to Physics 2020-10-14 20:16:57 +02:00
Swept
bd6697b9bb Fixes Satchels not being equippable. (#2245) 2020-10-14 15:24:45 +02:00
DrSmugleaf
cdedaeb12e Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
2020-10-14 15:24:07 +02:00
DrSmugleaf
f715eed63c Fix grave mistake (#2249) 2020-10-14 11:36:34 +02:00
DrSmugleaf
cd93711ba6 Fix missing localization for gasping
You can now gasp in multiple languages at once
2020-10-14 11:24:41 +02:00
Swept
4f00acbb69 Fixes icons for lockers, guns and flare. (#2247)
* Pistols

* Fixes gun icons

* Fixes all locker sprites

* Moved cursed locker from fills

* Fixes flare icon
2020-10-14 10:58:07 +02:00
Swept
caaf4704bf Removes crap (#2246) 2020-10-14 10:36:13 +02:00
DrSmugleaf
e7fb849e22 Fix StrapComponent erroring when being removed with buckled entities 2020-10-14 00:19:30 +02:00
Paul Ritter
844e4f6e50 The power of componentdependencies (#2211)
* stuff

* bucklemeup

* powerreceiver

* things

* Update RobustToolbox

* Fix nullability errors

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-13 21:51:54 +02:00
Exp
47ba7fc690 Crayons (#2132)
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-13 13:40:05 +02:00
Exp
cb29db60d1 Closes UI when the panel closes (#2242) 2020-10-13 11:42:12 +02:00
Pieter-Jan Briers
7dced69fc4 Update submodule 2020-10-12 18:28:54 +02:00
DrSmugleaf
43a156bd3b Add a test that creates, deletes and creates a character (#2193)
* Add a test that creates, deletes and creates a character

* My prs conflict with my other prs

Bottom text

* Add checking for profile equality between client and server

* Fix randomizing outside of an assert and add equals/hashcode and fix equality check

* Fix colors being slightly off when received by the server
2020-10-12 18:26:17 +02:00
metalgearsloth
4c72109cdf Allow hitscan to go through open doors (#2240)
So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-12 14:38:35 +02:00
Víctor Aguilera Puerto
c023f26a1c The construction system can now prevent recipes from being rotated. 2020-10-12 14:22:31 +02:00
Víctor Aguilera Puerto
0f709225c3 Update submodule. 2020-10-12 14:22:16 +02:00
Víctor Aguilera Puerto
eb125b7d61 Adds different StackTypes for MV and HV cables, rename APC Extension Cable Coil to cable coil. 2020-10-12 14:16:05 +02:00
metalgearsloth
f9c4b27230 Fix hitscan lasers (#2239)
EntityCoordinates moment

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-12 14:15:41 +02:00
Víctor Aguilera Puerto
cfda64361c You can now pick up items with an empty hand in combat mode.
Closes #2206
2020-10-12 13:37:41 +02:00
Víctor Aguilera Puerto
8e8744b383 Fix cuffs not making mobs drop their items. 2020-10-12 13:24:08 +02:00
Víctor Aguilera Puerto
b38b152534 Click attack arcs no longer follow the player. Fixes #2079. 2020-10-12 13:18:11 +02:00
py01
77fa796a3b Rotatable Pumps (#2223)
* Pump textures

* PumpVisualizer enabled state

* Pump rotation

* Pump tests fix

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-10-12 13:02:57 +02:00
Víctor Aguilera Puerto
c904a7e9c4 Fix error when trying to change layer that doesn't exist in SpriteChange and SpriteStateChange. 2020-10-12 12:54:41 +02:00
Víctor Aguilera Puerto
99ba632afc Update submodule. 2020-10-12 12:52:45 +02:00
Víctor Aguilera Puerto
039f1219b3 Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity. 2020-10-12 12:42:49 +02:00
Víctor Aguilera Puerto
f07e5484b2 Fix some jobs specifying an inexistent headset prototype. 2020-10-12 12:41:53 +02:00