Commit Graph

86 Commits

Author SHA1 Message Date
Flipp Syder
d4697c000c Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-31 18:44:57 +10:00
Moony
130302a262 Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)
* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <veritiusgaming@gmail.com>
2022-05-27 00:41:18 -07:00
Kara
4bf0aac814 Rename Assistant to Passenger (#8007)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-10 13:35:08 +10:00
Kara
8604faab2b Nanotrasen Interns (#8006) 2022-05-08 13:00:00 -07:00
T-Stalker
31b210081a Swaps the health alert with a more pretty one (#7904) 2022-05-03 19:49:48 -07:00
Rane
ce186e6cc1 Mime Powers (Vow + Invisible Wall) (#7653) 2022-04-28 20:41:03 -07:00
Saakra
e48366b42a Added ability to drink from context menu (#7732)
Co-authored-by: Saakra <xfallenfighterswolfx@gmail.com>
2022-04-23 16:38:21 -07:00
Leon Friedrich
91a70bdaac Add directional icons to crew monitors (#7404) 2022-04-09 11:50:59 +10:00
Leon Friedrich
1b0e7ae0f5 Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
CrudeWax
9fc147a6f1 Guardian brushup and bullet passthrough (#7035) 2022-03-17 11:46:11 -07:00
mirrorcult
903dabf0db Jumpsuit butchering and gauze crafting (#6787)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-01 14:38:39 +11:00
Chris V
aeb5a723e4 Add new civilian job, Musician (#6825) 2022-02-20 21:38:48 -07:00
mirrorcult
8ae2ec9426 Health examine button (#6749)
* Health examine button

* better icon

* ignore

* better icon + some reviews

* fix thing
2022-02-17 21:26:05 -06:00
mirrorcult
cd0b9a4480 Examine verbs + tooltip buttons (#6489) 2022-02-13 20:20:58 -07:00
mirrorcult
307e642a6d Admin freeze (#6668) 2022-02-11 19:01:37 -07:00
Lamrr
8f51cc3344 Adds new pAI sprites (#6205) 2022-01-17 12:21:40 -07:00
Michael Phillips
86812c1ad7 Added Whisper system for talking with players 2 tiles away. (#5994)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-12 01:48:18 +11:00
metalgearsloth
e5e144d99c Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
CrudeWax
299c4be328 Guardians (Holoparasites) (#5140)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-12-29 14:58:48 +11:00
hubismal
a04720fdda pAIs Play Music (#5614)
* Disable check

* vehicle test

* Make PAI stop instrument when turning off (player leaves/ejected)

* Give pAI an instrument component with a custom soundfont

* Add pAI synth program to custom ss14 soundfont

* Add new PAIMidi action that pAIs use to open their instruments

* Changed instrument component to allow its player to be the actor of its parent item

* Oops. Readds instrumentcomponent.

* ECS Changes

* Changed soundfont to ringtone

* Revert "Disable check"

This reverts commit 86001d8b5e94ee38d0c9504cb19826327b04fb16.

* Remove action parameters from ghost placeholder

* Revert "vehicle test"

This reverts commit 8a8ecf41083e0d5c8d4363ff02981bdab04bcd1c.

* Fixes to whitespace

* Even more fixes to whitespace

* Removed paiSynth sample from spacestation14.sf2

* Yet another indentation touchup
2021-12-02 11:49:18 -07:00
Leon Friedrich
91b185e3c2 Rejigging Item slots (#4933)
* itemslot overhaul

* remove "shared" prefix

* handle component shutdown

* comments, cleanup, tests

* comments and minor tweak

* rename ItemSlotManagerState

* fix swapping

* fix merge

* Add ItemSlot verb text override

* fix merge  (IEntity -> entityUid)

* Fix merge (LabelSystem)

* Fix merge (nuke disk)

* fix test
2021-11-19 22:26:01 -07:00
Clyybber
8b4ffc078d Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
Clyybber
665cc259c5 Add off icon for disarm, allow off/on icons for Target actions (#5360) 2021-11-15 22:03:34 -07:00
cheesePizza2
8c7023a4e5 coding stuff (#5354)
funny shitty spriting
2021-11-15 12:26:58 -07:00
Tomeno
ff3f96e7c8 AHelp Tweaks 2 - Colored window header (#5337)
Co-authored-by: T <tomeno@lulzsec.co.uk>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-15 12:42:30 +01:00
CrudeWax
3457e6aaf5 Pilot alert and console flavortext (#4946)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 00:26:37 +11:00
Pieter-Jan Briers
887207c0c5 Make + and - in changelog look less blurry. 2021-10-31 15:04:19 +01:00
Visne
973926fc9a Add chess (and mostly just tabletop backend stuff) (#4429)
* Add draggable tabletop component

* Use EntityCoordinates instead

* Don't send coordinates every frame

* Add chessboard + verb WIP

* Add documentation, verb networking works now

* Work so far
Need PVS refactor before being able to continue
Current code is broken

* viewsubscriber magic

* yes

* Fix map creation

* Add chess pieces, attempt prediction

* Add chess sprites and yml

* Clamping + other stuff

* fix

* stuff

* StopDragging() StartDragging()

* add piece grabbing

* Refactor dragging player to seperate event

* 🤣 Who did this 🤣💯👌

* 📮 sussy 📮

* Update chessboard sprite, scale piece while dragging

* yes

* ye

* y

* Close tabletop window when player dies

* Make interaction check more sane

* Fix funny behaviour when stunned

* Add icon

* Fix rsi

* Make time passed check more accurate

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Use EyeManager.PixelsPerMeter

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Add missing import

* Move viewport properties to XAML

* Make shared system and component abstract

* Use built in EntityManager

* Use RaiseNetworkEvent instead of SendSystemNetworkMessage

* Cache ViewSubscriberSystem

* Move unnecessary code to prototype

* Delete map on component shutdown instead of round restart

* Make documentation match rest of codebase

* Use ComponentManager instead of TryGetComponent

* Use TryGetComponent instead of GetComponent

* Add nullspace check to ClampPositionToViewport()

* Set world pos instead of local pos

* Improve server side verification

* Use visualizer

* Add netsync: false to sprites using visualizer

* Close window when chessboard is picked up

* Update to master

* Fix bug when opening window while another is opened

* Use ComponentManager

* Use TryGetValue

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-09-13 19:58:44 +10:00
Leon Friedrich
486dc6ca62 Add Alt-click functionality (#4497)
* Fix ItemSlot Bug

* Add Alt-use Key

* Fix TransferAmount window bug

* Alt-click functionality

* Added AltInteract verbs

* Add new verbs

* verb icons

* Changed Comments

* Change Comments

* Fix disposal verbs

* Changed Get...() to Get...OrNull()

* Changed alt-interact combat behaviour

* Update verb icons

* Inventory interact event

* Add Alt+E secondary binding

* Add alt-z keybinding

* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00
metalgearsloth
500b9cb1ea Make Saltern driveable (#4257)
* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00
Swept
55a04bfc30 Cleaned up all produce meta.jsons (#3943) 2021-05-08 09:09:35 +00:00
ike709
055059ab5c Chairbender Chat (#3794)
* #272 restructure and restyle chat line edit section

* #272 no arrow, actually change id on channel changer

* #272 nice round chat channel picker

* #272 add chat channel selection logic, and auto-select
when a prefix is entered

* #272 consistent width of chat channel btn

* #272 only show admin channel filter if asay perms

* #272 add tutorial info on chat prefixes

* #272 added chat filter button

* #272 added chat filter button

* #272 WIP on filter popup

* #272 fix filter popup pressed / unpressed logic

* #272 fix filter popup positioning and layout

* #272 WIP channel filter logic

* #272 WIP channel filter logic

* #272 WIP refactoring how chatbox / manager manages available filters and channels to send on

* #272 WIP implementing filtering UI / logic
and refactoring how chat UI is managed

* #272 fix various bugs with new chat filter / selector logic

* #272 remove outdated todos

* #272 WIP working chat window resize

* #272 bounded chatbox resizing

* #272 alertUI moves with resized chat

* #272 WIP making alertUI not be too large when changing size / UIScale

* #272 WIP fixing window / uiscale adjustment

* #272 WIP hacky approach for resizing, will try another approach

* #272 implement hacky approach for bounded chat resize

* #272 no resizing of lobby chat

* #272 WIP adding unread marker to chat filters

* #272 basic working unread chat message indicators

* #272 WIP adding horizontal channel selector items

* #272 horizontal channel selector popup

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 wip trying to add tests for chatbox

* #272 remove test, not really possible with current system

* #272 merge latest

* #272 merge latest

* #272 fix csproj changes

* It works if you disable the lobby

* Fixes lobby chat

* Adds more channel focusses

* Channel cycler

* Address review

* Address nitpicks

* Address more of the review

* Fix chat post-viewport

* Finalize review stuff

Co-authored-by: chairbender <kwhipke1@gmail.com>
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 16:39:39 -07:00
ike709
69dbb9f654 HUD Themes (#3774)
* HUD Themes

* Prototypes

* field

* oops

* ugh

* Fixes

* Update Content.Client/UserInterface/GameHud.cs

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-12 00:43:53 +02:00
SweptWasTaken
861e07a953 E 2021-03-28 17:56:01 -07:00
SweptWasTaken
861cf80c04 Tweaks and added a layer folder 2021-03-28 16:53:30 -07:00
SweptWasTaken
d8996c05b6 More tweaking 2021-03-28 16:39:33 -07:00
SweptWasTaken
6f59fe6a7b Flips the hands 2021-03-28 16:28:42 -07:00
SweptWasTaken
3997b06cd2 meta.json commented out for ike-ui 2021-03-26 10:46:22 -07:00
SweptWasTaken
2824a6952c Initial 2021-03-26 10:45:38 -07:00
ike709
1d052d0410 Improves the HUD (#3655)
* All good except the combat doll

* Makes the HUD inventory less terrible

* Cleanup, nuke the Combat Mode button

* Harm icon

* Switch the icon

* Basic goon hud

* Toggleable

* Nuke the popup, properly centers it

* Fix clicking the button

* Nuke some old code

* missed a comment

* Remove defaults

* Localization

* Nuke some old yaml

* New sprites

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-03-27 02:23:12 +11:00
Pieter-Jan Briers
70e2648fa0 Verb icons now UI scale. 2021-03-14 14:40:14 +01:00
Swept
3dba752193 Adds a bunch of UI icons for verbs. (#3007)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-14 14:23:32 +01:00
Swept
bf99a91507 Revert "Revert "Slight changes to spawners"" (#3627)
* Revert "Revert "Slight changes to spawners (#3605)" (#3624)"

This reverts commit 8c01d9d9dc.

* Bring back clicktest.yml

* Update IgnoredComponents.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-12 21:28:40 +01:00
metalgearsloth
8c01d9d9dc Revert "Slight changes to spawners (#3605)" (#3624)
This reverts commit a47e1b817c.
2021-03-12 20:22:33 +11:00
Swept
a47e1b817c Slight changes to spawners (#3605)
* Initial

* Done

* Ye

* Removes mouse spawns for now

* I'm an idiot!
2021-03-12 19:43:55 +11:00
Swept
b8ab364c39 Centcom Official ghost role #3586
* Initial

* EE

* indent fix

* Oops

* Applied Reviews

* Removed Centcom Official Spawns

* Fixes Icon

* added component to ignored
2021-03-10 20:52:57 +01:00
Pieter-Jan Briers
dc11ebf760 Fix all broken RSI files. 2021-03-09 22:06:17 +01:00
Swept
eeb5cadaa0 Adds server rules (#3475)
* Initial

* Removes all unneeded stuff

* Rules

* Applied review
2021-03-03 17:56:52 +11:00
Pieter-Jan Briers
cca23f2812 Changelog. (#3398) 2021-02-25 09:50:45 +01:00
DrSmugleaf
0ae4a6792f Add health overlay and a command to toggle it (#3278)
* Add health overlay bar and a command to toggle it

* Remove empty line
2021-02-19 19:31:25 +01:00