DrSmugleaf
4b4e83d2bf
Add changing the amount of hands on the GUI depending on your body parts ( #1406 )
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* Multiple hands in gui first pass
* Remove IHandsComponent interface
* Create hand class and more hand textures
* Refactor ServerHandsComponent to use a single list of hands
* Seal SharedHand
* Fix picked up items not showing on top of the hand buttons
* Remove HandsGui buttons and panels dictionaries
* Fix items in hands rendering
* Fix wrong hand container comparison
* Fix not updating the location of duplicate hands
* Change ClientHandsComponent to use a SortedList instead of a dictionary
* More merge conflict fixes
* Change SortedList to List
* Fix hand button order
* Add item tooltip for more than 2 hands and updating when removing hands
* Add add hand and remove hand command
* Merge conflict fixes
* Remove nullable reference type from ContainerSlot
* Fix texture errors
* Fix error when reaching 0 hands
* Fix error when swapping hands with no hands
* Merged remove hand methods
* Fix item panel texture errors
* Merge conflict fixes
* Fix addhand and removehand command descriptions
* Add properly displaying tooltips for 2 hands
* Make hand indexes and locations consistent across the client and server
* Add dropping held entity if a hand is removed
* Change hand location to be calculated by index
* Made different hand gui updates more consistent
* Remove human body yml testing changes
* Sanitize addhand and removehand commands
* Merge conflict fixes
* Remove testing changes
* Revert body system changes
* Add missing imports
* Remove obsolete hands parameter in yml files
* Fix broken import
* Fix startup error and adding and removing hands on the same tick
* Make hand container id use an uint
In case someone gets more than 2 billion hands
* Rename hand component files
* Make hands state use an array
2020-07-25 15:11:16 +02:00
Acruid
ea94f4a182
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
DrSmugleaf
8f685f0541
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
DrSmugleaf
b850ac2437
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 00:20:07 +02:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
DrSmugleaf
81647d696e
Disable interactions for entities in storage
2020-07-03 23:57:19 +02:00
GlassEclipse
610ab8bf50
BodySystem stuff 2: overused boogaloo ( #1174 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 20:51:14 +02:00
py01
23cc6b1d4e
Power Rework ( #863 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-06-28 17:23:26 +02:00
Leo
acaa63493a
Re-adds ISuicideAct to microwave ( #1085 )
2020-06-07 17:00:05 +02:00
Memory
21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-07 15:55:15 +02:00
FL-OZ
470f81fca1
fix microwave deleting entities at will ( #1073 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 18:46:34 +02:00
Víctor Aguilera Puerto
a9a43f25ce
Remove unused IEntitySystemManager dependencies.
2020-05-31 19:58:49 +02:00
FL-OZ
53900b79e9
Rename SoundComponent and refactor its wrong usages. ( #1036 )
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* Rename `SoundComponent` and refactor its wrong usages.
* Replace verbose IoC grabs with EntitySysetm.Get
* unused depend
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 19:40:36 +02:00
FL-OZ
aa26bdfcae
Rework Drink/Food/FoodContainer entirely ( #1009 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-29 22:50:23 +02:00
FL-OZ
5b36a0d704
Sweeping changes/improvements to the microwave. ( #997 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-28 22:28:35 +02:00
Leo
312ec5760c
Adds ISuicideAct and support for Held Item and Environmental suicides ( #1010 )
2020-05-28 01:05:12 +02:00
Clyybber
1ad9a10050
Fix #274 ( #927 )
2020-05-23 17:23:25 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
FL-OZ
613e1619fa
satiates abrahams hunger for microwave fixes
2020-05-22 17:22:42 -05:00
FL-OZ
e1324fff19
Fix RND console keyboard sound being global. ( #933 )
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* global keyboard
* e
* fixes microwave while im at it
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-05-20 19:11:38 +02:00
FL-OZ
f3f7422129
, AudioParams.Default to beep sounds. should fix global but probably doesnt
2020-05-11 16:59:02 -05:00
FL-OZ
40ad366636
Various hotfixes and touchups to the microwave.
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- Stop a debug assertion from TryGetComponent on a deleted entity.
- Add a dark overlay for when microwave is busy to UI.
2020-05-06 17:45:45 -05:00
FLOZ
c8e2624390
lol
2020-05-04 19:59:43 -05:00
FLOZ
b803bee2c0
Remove unncessary class dictionary and list. Fix meal prototype properties.
2020-05-04 18:35:36 -05:00
FLOZ
69b34e74ce
Seperated Reagent item list and Solid item list to allow for vaporizing particular reagents at will. (also fixes a really nasty null reference exception because they shared the same list before D: )
2020-05-04 15:16:16 -05:00
FLOZ
108bd36b8c
And not a single "ToList()" went home to their family that day.....
2020-05-04 14:39:33 -05:00
FLOZ
4034458d26
Pretty up the microwave menu, add click sounds. Remove some unnecessary ToList() calls. Remove unnecessary IoC resolves.
2020-05-04 13:54:54 -04:00
FL-OZ
d7d0bc71f9
Microwave is done. Added an easter egg recipe and made the cheeseburger recipe more sensible.
2020-05-03 23:58:29 -05:00
FL-OZ
4f7deb8452
Next up timer buttons
2020-05-03 03:09:54 -05:00
FL-OZ
0f61c2fadf
Microwave UI + solids implemented.
2020-05-03 01:34:00 -05:00
FL-OZ
dba0949c5b
Add (not working) basis for allowing solids (entities) in recipes.
2020-05-02 01:29:20 -05:00
FL-OZ
dd19466578
Microwave interface.
2020-05-01 23:34:04 -05:00
FL-OZ
13fba25edc
A shit ton of microwave stuff i can't really explain this.
2020-05-01 17:19:04 -05:00
FL-OZ
a5fa184765
Reformat 'PoweredIdle' to 'Idle'
2020-05-01 03:38:48 -05:00
FL-OZ
b2aca9a686
Add microwave visualizer. Clean up microwave code.
2020-05-01 03:37:21 -05:00
FL-OZ
5d4c0609ec
ShadowCommander is MVP.
2020-04-30 23:07:27 -05:00
FL-OZ
93c3e86c9f
Unfuck mostly everything.
2020-04-30 18:08:51 -05:00
FL-OZ
8e0185f892
Refactor "output" to "result" for recipes/prototypes.
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Remove a debug recipe from meal_recipes.yml
Add food.yml for food related reagents: sugar, flour, etc.
2020-04-29 21:04:08 -05:00
FL-OZ
d0f18b2f66
Add Eris microwave RSI.
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Cleaned up the Microwave component code.
2020-04-28 19:15:43 -05:00
FL-OZ
24842418c3
Rewrite recipe prototype.
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Fix comparer in microwavecomponent.
2020-04-27 00:27:25 -05:00
FL-OZ
7e4d4bb1d4
Reformat the way recipe prototypes work to something sensible.
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More work on Microwave component.
2020-04-26 23:14:02 -05:00
FL-OZ
f76a087e91
Add meal recipe prototype class and yaml file.
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Add bare bones MicrowaveComponent.
2020-04-26 15:44:20 -05:00