* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods
* Fixed construction instructions for wooden wall
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods
* Fixed construction instructions for wooden wall
* fixed linter error
* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml
Reasonable suggestion
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml
spelling error
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* removed ability to build wall from 'junk' wood barrier'
* fixed ability to pry overlay barricades and not allow them to extend to full wood walls
* renamed incorrectly named entity
* fixed default entity graph so as to not complain for unit tests
* corrected my incorrect assumptions and fixed destroy cost
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Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Mainly useful for medicalborg so you can get a looping sound and not footsteps playing over and over.
Didn't actually update medborg because footsteps need updating.
Not needed for AI.
* Initial commit
* AIs get a warning when trying to answer long distance calls
* Better handling of ending telephone calls
* Fixed issue with duplicated holopad window when an AI answers a summons
* Changed how ranges are handled, added the bluespace holopad
* Bug fixes
* More bug fixes
* More bug fixes
* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Added loc versions of holopads to Amber, and made some adjustments given Acorn's feedback
* fixed the name of the gameroom
* Fixed it in the map file
* Use class instead of out variables
* Show battery level in power monitoring console
* Better color contrast for battery level + localized string
* Add visualization to battery percentage
* Reverts random ChatSystem.cs whitespace change
* Address review
* Show BatteryLevel stats in child view when selecting devices
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Co-authored-by: Crotalus <crotalus@users.noreply.github.com>
* Add a festive lemon-lime soda variant: cranberry!
* Gave lemon-lime a brand name
* Make the CrateFoodSoftdrinksLarge slightly larger to accomodate the extra drinks.
* Extend the Christmas anomaly with extra jolliness
* Minor spelling mistake. Jollyness will not be denied.
* Removed redundant delay from meta file
* Reach/Cargo Update
Adds holopads and new atmos tech to Reach, and replaces cargo shuttle/ATS holopads with localized versions.
* Fix Invalid
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