LordCarve
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05a2e6b3a2
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Obsolete refactor - ConnectedClient to Channel (#24409)
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2024-01-23 09:14:13 +11:00 |
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Leon Friedrich
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b6bd82caa6
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Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
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2023-12-23 01:13:45 +11:00 |
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Leon Friedrich
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e685cb626b
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Un-revert IPlayerManager refactor (#21244)
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2023-10-28 09:59:53 +11:00 |
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metalgearsloth
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a2bbda43cc
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Revert "Update submodule to 172.0.0 (#21222)" (#21225)
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2023-10-24 21:55:20 +11:00 |
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Leon Friedrich
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7ba0ea2926
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IPlayerManager refactor (#21215)
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2023-10-24 20:19:08 +11:00 |
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Morb
|
8bcab77bc4
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Disable SSD indicator for NPC (#20027)
* Make ActiveNPCComponent shared
* Check if entity have ActiveNPC component
* Make networked
* Fix path
* fix
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2023-09-14 22:15:26 -04:00 |
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metalgearsloth
|
5a0fc68be2
|
Content update for NetEntities (#18935)
|
2023-09-11 09:42:41 +10:00 |
|
metalgearsloth
|
b5afb96bbd
|
Remove HTN ComponentReference (#19480)
|
2023-08-25 17:05:21 +10:00 |
|
metalgearsloth
|
8b801b9a33
|
Fix NPC reloads (#18694)
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2023-08-05 00:41:46 -06:00 |
|
metalgearsloth
|
c31c848afd
|
Shooting NPCs and more (#18042)
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
|
2023-08-01 19:48:56 -05:00 |
|
metalgearsloth
|
66ae137b70
|
Tie NPC services to plans (#16451)
|
2023-05-15 16:18:18 +10:00 |
|
Leon Friedrich
|
263e1761fc
|
Move jobQueue to engine (#16443)
|
2023-05-15 12:47:12 +10:00 |
|
metalgearsloth
|
ca07522c03
|
NPC utility queries (#15843)
|
2023-05-01 14:57:11 -04:00 |
|
metalgearsloth
|
ab9b5ac0b2
|
Remove deprecated NPC debug buttons (#15824)
|
2023-04-29 16:47:10 +10:00 |
|
metalgearsloth
|
122350f19c
|
Salvage expeditions (#12745)
|
2023-04-20 10:43:13 +10:00 |
|
metalgearsloth
|
c460757ab8
|
Always reload NPCs on prototype reload (#13999)
|
2023-02-09 01:01:27 +11:00 |
|
metalgearsloth
|
6b6c6b1c9f
|
Fix NPC prototype reloads (#13981)
|
2023-02-07 14:27:34 -07:00 |
|
metalgearsloth
|
2ea4538c3a
|
Don't reload NPCs unless necessary (#13978)
|
2023-02-07 17:35:32 +11:00 |
|
metalgearsloth
|
b78ca238c6
|
Add parallel NPC steering back in (#13159)
|
2022-12-24 12:37:58 +11:00 |
|
metalgearsloth
|
f456ad911e
|
Pathfinder rework (#11452)
|
2022-09-30 14:39:48 +10:00 |
|
metalgearsloth
|
0286b88388
|
NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
|
2022-09-06 00:28:23 +10:00 |
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