Commit Graph

172 Commits

Author SHA1 Message Date
DrSmugleaf
be3db34d1c Add fire rate and caliber examine tooltip to guns (#1413) 2020-07-24 14:18:37 +02:00
DrSmugleaf
64672fdc31 Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
2020-07-23 18:33:37 +02:00
DrSmugleaf
a8b3c99075 Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
R. Neuser
86c318cc74 OverlayManager 2 Electric Boogaloo (#1410) 2020-07-19 17:32:26 +02:00
Acruid
c9374992a6 Converted everything to use collision and physics component interfaces. 2020-07-19 00:33:02 -07:00
Acruid
ea94f4a182 Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
Hugal31
a5051c549b Use TheName macro and GrammarComponent (#1396) 2020-07-17 10:44:32 +02:00
Víctor Aguilera Puerto
8785371563 Makes weapons use GridCoordinates and default to MapCoordinates if grid is invalid 2020-07-10 01:53:36 +02:00
Víctor Aguilera Puerto
e54e708cf2 Makes weapons use MapCoordinates instead of GridCoordinates. 2020-07-10 01:19:09 +02:00
DrSmugleaf
e1f9033a69 Merge branch 'master' into buckle-locker-fix-1262 2020-07-08 15:35:20 +02:00
Víctor Aguilera Puerto
271945e1a5 Cleanup flashbangs. Fixes #1305 2020-07-08 00:51:08 +02:00
Víctor Aguilera Puerto
a7565b7651 Fix stunbaton issues 2020-07-07 23:12:12 +02:00
DrSmugleaf
8f685f0541 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
DrSmugleaf
b850ac2437 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 00:20:07 +02:00
Pieter-Jan Briers
5056ded35e Fix compile 2020-07-06 23:44:29 +02:00
R. Neuser
88f49961d8 OverlayManager refactor and Flash (#1218)
* Flash component, overlay and shader
Add BeginDraw method to Overlay.cs

* Add flash icons, sounds

* Progress

* Multiple overlays without enums

* This is probably the worst way to do this IDK

* Remove nullable reference type

* Add AttackEventArgs as parameter to OnHitEntities
MeleeWeaponComponent.Attack now continues when OnHitEntities returns true (it hit something)
Add OverlayType enum so client and server can agree on overlay ids
Move IConfigurable to its own file
Add AoE flash with shorter duration
Flashing someone slows them down

* Add arc to flash
Set item size to something reasonable
Remove chat log message when flash burns out

* Remove unused interface
2020-07-06 23:37:39 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
DrSmugleaf
81647d696e Disable interactions for entities in storage 2020-07-03 23:57:19 +02:00
Swept
7d346ede28 Grenade Launcher Adjustments (#1230) 2020-07-02 20:37:24 +02:00
Acruid
f0561d8d95 Changes resulting from merging Client and Server PhysicsComponent. 2020-07-01 12:03:19 -07:00
py01
23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00
Pieter-Jan Briers
dab73913a6 Merge branch '20-06-24-movement-prediction' into 20-06-24-foobar 2020-06-24 21:00:55 +02:00
Pieter-Jan Briers
74a63c9555 GUNS PELASE WORK. 2020-06-24 20:00:31 +02:00
Víctor Aguilera Puerto
99be18f8da Magazine barrel chamber container can be VV'd 2020-06-24 19:31:24 +02:00
metalgearsloth
02b8487d6c Fix EntityTest for guns (#1206)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-24 17:31:04 +02:00
metalgearsloth
63f2724341 Add default ammo for guns (#1207)
* Add default ammo types

* Add revolver and bolt action default pro support

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-24 17:29:40 +02:00
Pieter-Jan Briers
f3a816321c Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325 WiP movement prediction. 2020-06-24 02:21:20 +02:00
Víctor Aguilera Puerto
ae541bbdab Balance stunbaton.
Now it has a different stun chance depending on whether the other mob is slowed down or not.
2020-06-23 18:35:48 +02:00
ShadowCommander
5a6417cadf Merge pull request #1184 from ShadowCommander/UnarmedAttack
Implement unarmed combat
2020-06-23 08:17:32 -07:00
ShadowCommander
264d3d3942 Add fist graphic and change some punch settings 2020-06-23 05:53:38 -07:00
DrSmugleaf
ff0f082138 Fix being able to use invalid verbs as a ghost (#1157)
* Add CanInteract check to 18 verbs

* Add more caninteract checks to verbs without it

Storage toggle open, ammo box dump, bolt open and close, revolver spin and magazine open and close
2020-06-22 18:54:56 +02:00
metalgearsloth
6fe7d11d54 Fix battery barrel low energy ratio exception (#1187)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-22 15:19:01 +02:00
metalgearsloth
ac2c7da31f Add magazine auto-eject message back in (#1191)
I goofed.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-22 15:18:41 +02:00
Víctor Aguilera Puerto
3f7bd3010c Fix RevolverBarrelComponent ExposeData not checking if serializer is reading 2020-06-22 04:10:44 +02:00
ShadowCommander
9bf53a4218 Implement unarmed combat 2020-06-21 18:31:56 -07:00
metalgearsloth
95995b6232 Add a LOT more dakka (#1033)
* Start adding flashy flash

* Change slop

Might give a smoother decline

* flashy flash

* Add flashbang and flash projectiles

Bang bang bang pull my flash trigger

* Add collision check to area flash

* Flash cleanupo

* flash.ogg mixed to mono
* Adjusted flash curve again

* Enhancing flashes with unshaded and lights and shit

Still a WIP

* Add the other ballistic gun types

Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns.

* Re-merging branch with master

Also fixed some visualizer bugs

* Last cleanup

Fixed some crashes
Fixed Deckard sprite
Fixed Hitscan effects
Re-applied master changes
Re-factor to using soundsystem
Add some more audio effects

* Cleanup flashes for merge

Can put flashbangs in lockers so you don't get blinded

Fix some bugs

* Fix shotties

Also removed some redundant code

* Bulldoze some legacycode

brrrrrrrrt

* Fix clientignore warnings

* Add the other Stunnable types to StunnableProjectile

* Some gun refactoring

* Removed extra visualizers
* All casing ejections use the same code
* Speed loaders can have their ammo pulled out
* Bolt sound less loud

* Stop ThrowController from throwing

* Fix speed loader visuals

* Update hitscan collision mask and fix typo

* Cleanup

* Fit hitscan and flashbang collisions
* Use the new flags support

* Update taser placeholder description

* Update protonames per style guide

* Add yaml flag support for gun firerates

* Cleanup crew

* Fix Audio up (components, audio file, + remove global sounds)
* Add server-side recoil back-in (forgot that I was testing this client-side)
* Add Flag support for fire-rate selectors

* Wrong int you dolt

* Fix AI conflicts

Haha ranged bulldozer go BRR
(I'll rewrite it after the other AI systems are done).

* Mix bang.ogg from stereo to mono

* Make sure serializer's reading for guns

Fixes integration test

* Change EntitySystem calls to use the static function

Also removed the Pumpbarrel commented-out code

* Change StunnableProjectile defaults to 0

* Fix taser paralyse

Apparently removing defaults means you have to specify the values, whodathunkit

* Add slowdown to stunnableprojectiles and fix tasers

* Remove FlagsFor from gun components

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-06-21 21:47:15 +02:00
metalgearsloth
5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00
Tyler Young
de274de9e3 use CannyFastMath in various places even where it might not be any different
also update a bunch of packages

clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Tyler Young
077e726c33 add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
Memory
21c41f28ed Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
2020-06-07 15:55:15 +02:00
Clyybber
892d6b425d Fix #1016 (#1068) 2020-06-03 17:06:14 +02:00
Remie Richards
2e38c194f7 IExamine can now limit certain details behind a 'details' range check. (#1039)
* IExamine can now limit certain details behind a 'details' range check.

* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Víctor Aguilera Puerto
a9a43f25ce Remove unused IEntitySystemManager dependencies. 2020-05-31 19:58:49 +02:00
FL-OZ
53900b79e9 Rename SoundComponent and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-05-31 19:40:36 +02:00
Pieter-Jan Briers
94917a63a6 Fix compiler warnings 2020-05-28 17:44:51 +02:00
Pieter-Jan Briers
785ecacb32 Remove file delay system.
It didn't work and was replaced by just spamming mouse updates.

It caused guns to fire twice on accident.
2020-05-28 17:44:51 +02:00
Hugal31
0171c3bd93 Fix rifles making sound on spawn (#1021) 2020-05-28 13:02:06 +02:00
ComicIronic
a77c1125ce Fix laser collision logic wrt transparent entities (#1018) 2020-05-28 00:59:45 +02:00