Acruid
c9374992a6
Converted everything to use collision and physics component interfaces.
2020-07-19 00:33:02 -07:00
Acruid
ea94f4a182
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
py01
e33caaddea
ServerStorage yaml case fix
2020-07-18 19:41:44 -06:00
py01
72a5a3f3fd
Storable size yaml case fix
2020-07-18 19:36:40 -06:00
DrSmugleaf
d9ce973af0
Fix not being able to take items out of storage ( #1417 )
2020-07-18 05:59:22 -07:00
DrSmugleaf
53a2392edc
Fix restartround crash and cleanup ServerStorageComponent ( #1340 )
2020-07-17 11:03:07 +02:00
Kmc2000
5c723ea70e
RCD ( #912 )
2020-07-17 10:42:05 +02:00
ike709
203a835264
Emergent Sanitation Gameplay ( #1378 )
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* Emergent Sanitation Gameplay
* Fix the map
* Address review
* Mention if it's slippery in the description
2020-07-11 23:49:54 +02:00
Víctor Aguilera Puerto
7ae114f92c
Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
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Fix buckle in general
2020-07-09 00:15:28 +02:00
Pieter-Jan Briers
023fd60054
Fix throwing in space.
2020-07-08 18:29:13 +02:00
DrSmugleaf
8f685f0541
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
DrSmugleaf
5901e6e45f
Replace InEntityStorageComponent with in container check
2020-07-07 01:00:29 +02:00
DrSmugleaf
0a292634be
Add Shutdown override to EntityStorageComponent
2020-07-07 00:49:14 +02:00
DrSmugleaf
e5d78152c8
Replace Has & Add with Ensure
2020-07-07 00:35:38 +02:00
DrSmugleaf
793f843ae8
Fixing these namespaces was a mistake
2020-07-07 00:33:57 +02:00
DrSmugleaf
7cc5a3fb65
Merge conflict fixes
2020-07-07 00:23:41 +02:00
DrSmugleaf
b850ac2437
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 00:20:07 +02:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
...
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
DrSmugleaf
81647d696e
Disable interactions for entities in storage
2020-07-03 23:57:19 +02:00
DrSmugleaf
dd72c1e3f0
Fix being able to buckle through a locker and reality collapsing
2020-07-03 14:54:45 +02:00
Bright0
6c205c4a79
Can only remove item from storage if active hand is free ( #1255 )
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Co-authored-by: Bright0 <nsmoaksmoakna@gmail.com >
2020-07-02 23:37:10 +02:00
Swept
ebebb3603a
Added a buncha bloat from teegee ( #1203 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 16:05:03 +02:00
ShadowCommander
bb51fe2cc0
Fix EntityStorage entities going through walls when opened ( #1181 )
2020-07-02 15:31:55 +02:00
Acruid
f0561d8d95
Changes resulting from merging Client and Server PhysicsComponent.
2020-07-01 12:03:19 -07:00
py01
23cc6b1d4e
Power Rework ( #863 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-06-28 17:23:26 +02:00
Pieter-Jan Briers
6d4618e8be
Merge branch 'master' into 20-06-24-movement-prediction
2020-06-24 12:04:06 +02:00
Pieter-Jan Briers
d73f9d3721
Merge branch 'component-tweaks' into 20-06-24-submodule
2020-06-24 12:00:58 +02:00
Pieter-Jan Briers
f3a816321c
Merge branch 'master' into 20-06-24-movement-prediction
2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325
WiP movement prediction.
2020-06-24 02:21:20 +02:00
DrSmugleaf
ff0f082138
Fix being able to use invalid verbs as a ghost ( #1157 )
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* Add CanInteract check to 18 verbs
* Add more caninteract checks to verbs without it
Storage toggle open, ammo box dump, bolt open and close, revolver spin and magazine open and close
2020-06-22 18:54:56 +02:00
Tyler Young
4b64aa2b9d
fix benchmark
...
improve some test diagnostics
fix some bug where order of shutdown of AiControllerComponent mattered or Processor was never initialized
2020-06-22 04:49:54 -04:00
DrSmugleaf
0e92a0c88c
Add backpack bombing ( #1156 )
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* Change exploding storages to explode their contents as well
* Change storages to only trigger content explosions when the severity is heavy or destruction
* Make inventories explode their contents as well
* Change InventoryComponent IExAct into an explicit implementation
* Change chain explosions to only trigger for explosion severities larger than or equal to heavy
2020-06-21 21:57:22 +02:00
Memory
21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-07 15:55:15 +02:00
FL-OZ
cec86f0533
EntityStorage empties contents on destroy. ( #1074 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-05 23:48:42 +02:00
Remie Richards
2e38c194f7
IExamine can now limit certain details behind a 'details' range check. ( #1039 )
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* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Víctor Aguilera Puerto
a9a43f25ce
Remove unused IEntitySystemManager dependencies.
2020-05-31 19:58:49 +02:00
Víctor Aguilera Puerto
916a67d113
Fix typo
2020-05-31 19:56:44 +02:00
FL-OZ
53900b79e9
Rename SoundComponent and refactor its wrong usages. ( #1036 )
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* Rename `SoundComponent` and refactor its wrong usages.
* Replace verbose IoC grabs with EntitySysetm.Get
* unused depend
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 19:40:36 +02:00
FL-OZ
8db5adb387
Floor tile fixes ( #1055 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-05-31 19:36:14 +02:00
boiled-water-tsar
0e2f4fda31
Disallow welding of open lockers ( #1011 )
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Co-authored-by: boiled water <hex0ffender@protonmail.com >
2020-05-28 12:31:16 +02:00
Víctor Aguilera Puerto
8a81f54a45
Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
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(Also updates Submoduke)
2020-05-26 14:23:25 +02:00
Pieter-Jan Briers
8794381697
Secure lockers & locker welding.
2020-05-25 13:58:56 +02:00
Pieter-Jan Briers
1cd6edb1a2
Remove NoDoor and locking from the base locker component.
2020-05-25 01:03:44 +02:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
Pieter-Jan Briers
ad10a59a8b
Fix bad prob value.
2020-05-24 01:40:39 +02:00
Hugal31
6c2ad53b68
Add error popup message on equip failure ( #955 )
2020-05-23 17:27:57 +02:00
Clyybber
1ad9a10050
Fix #274 ( #927 )
2020-05-23 17:23:25 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
cad59d2cb4
Fancy Verb Menu & Verb API Refactor ( #928 )
2020-05-23 03:09:44 +02:00