Commit Graph

195 Commits

Author SHA1 Message Date
Acruid
c9374992a6 Converted everything to use collision and physics component interfaces. 2020-07-19 00:33:02 -07:00
Acruid
ea94f4a182 Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
py01
e33caaddea ServerStorage yaml case fix 2020-07-18 19:41:44 -06:00
py01
72a5a3f3fd Storable size yaml case fix 2020-07-18 19:36:40 -06:00
DrSmugleaf
d9ce973af0 Fix not being able to take items out of storage (#1417) 2020-07-18 05:59:22 -07:00
DrSmugleaf
53a2392edc Fix restartround crash and cleanup ServerStorageComponent (#1340) 2020-07-17 11:03:07 +02:00
Kmc2000
5c723ea70e RCD (#912) 2020-07-17 10:42:05 +02:00
ike709
203a835264 Emergent Sanitation Gameplay (#1378)
* Emergent Sanitation Gameplay

* Fix the map

* Address review

* Mention if it's slippery in the description
2020-07-11 23:49:54 +02:00
Víctor Aguilera Puerto
7ae114f92c Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
Fix buckle in general
2020-07-09 00:15:28 +02:00
Pieter-Jan Briers
023fd60054 Fix throwing in space. 2020-07-08 18:29:13 +02:00
DrSmugleaf
8f685f0541 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
DrSmugleaf
5901e6e45f Replace InEntityStorageComponent with in container check 2020-07-07 01:00:29 +02:00
DrSmugleaf
0a292634be Add Shutdown override to EntityStorageComponent 2020-07-07 00:49:14 +02:00
DrSmugleaf
e5d78152c8 Replace Has & Add with Ensure 2020-07-07 00:35:38 +02:00
DrSmugleaf
793f843ae8 Fixing these namespaces was a mistake 2020-07-07 00:33:57 +02:00
DrSmugleaf
7cc5a3fb65 Merge conflict fixes 2020-07-07 00:23:41 +02:00
DrSmugleaf
b850ac2437 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 00:20:07 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
DrSmugleaf
81647d696e Disable interactions for entities in storage 2020-07-03 23:57:19 +02:00
DrSmugleaf
dd72c1e3f0 Fix being able to buckle through a locker and reality collapsing 2020-07-03 14:54:45 +02:00
Bright0
6c205c4a79 Can only remove item from storage if active hand is free (#1255)
Co-authored-by: Bright0 <nsmoaksmoakna@gmail.com>
2020-07-02 23:37:10 +02:00
Swept
ebebb3603a Added a buncha bloat from teegee (#1203)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 16:05:03 +02:00
ShadowCommander
bb51fe2cc0 Fix EntityStorage entities going through walls when opened (#1181) 2020-07-02 15:31:55 +02:00
Acruid
f0561d8d95 Changes resulting from merging Client and Server PhysicsComponent. 2020-07-01 12:03:19 -07:00
py01
23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00
Pieter-Jan Briers
6d4618e8be Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 12:04:06 +02:00
Pieter-Jan Briers
d73f9d3721 Merge branch 'component-tweaks' into 20-06-24-submodule 2020-06-24 12:00:58 +02:00
Pieter-Jan Briers
f3a816321c Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325 WiP movement prediction. 2020-06-24 02:21:20 +02:00
DrSmugleaf
ff0f082138 Fix being able to use invalid verbs as a ghost (#1157)
* Add CanInteract check to 18 verbs

* Add more caninteract checks to verbs without it

Storage toggle open, ammo box dump, bolt open and close, revolver spin and magazine open and close
2020-06-22 18:54:56 +02:00
Tyler Young
4b64aa2b9d fix benchmark
improve some test diagnostics

fix some bug where order of shutdown of AiControllerComponent mattered or Processor was never initialized
2020-06-22 04:49:54 -04:00
DrSmugleaf
0e92a0c88c Add backpack bombing (#1156)
* Change exploding storages to explode their contents as well

* Change storages to only trigger content explosions when the severity is heavy or destruction

* Make inventories explode their contents as well

* Change InventoryComponent IExAct into an explicit implementation

* Change chain explosions to only trigger for explosion severities larger than or equal to heavy
2020-06-21 21:57:22 +02:00
Memory
21c41f28ed Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
2020-06-07 15:55:15 +02:00
FL-OZ
cec86f0533 EntityStorage empties contents on destroy. (#1074)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
2020-06-05 23:48:42 +02:00
Remie Richards
2e38c194f7 IExamine can now limit certain details behind a 'details' range check. (#1039)
* IExamine can now limit certain details behind a 'details' range check.

* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Víctor Aguilera Puerto
a9a43f25ce Remove unused IEntitySystemManager dependencies. 2020-05-31 19:58:49 +02:00
Víctor Aguilera Puerto
916a67d113 Fix typo 2020-05-31 19:56:44 +02:00
FL-OZ
53900b79e9 Rename SoundComponent and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-05-31 19:40:36 +02:00
FL-OZ
8db5adb387 Floor tile fixes (#1055)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
2020-05-31 19:36:14 +02:00
boiled-water-tsar
0e2f4fda31 Disallow welding of open lockers (#1011)
Co-authored-by: boiled water <hex0ffender@protonmail.com>
2020-05-28 12:31:16 +02:00
Víctor Aguilera Puerto
8a81f54a45 Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
(Also updates Submoduke)
2020-05-26 14:23:25 +02:00
Pieter-Jan Briers
8794381697 Secure lockers & locker welding. 2020-05-25 13:58:56 +02:00
Pieter-Jan Briers
1cd6edb1a2 Remove NoDoor and locking from the base locker component. 2020-05-25 01:03:44 +02:00
Swept
67143b1371 Toolboxes Update (#985) 2020-05-24 18:56:19 +02:00
Pieter-Jan Briers
ad10a59a8b Fix bad prob value. 2020-05-24 01:40:39 +02:00
Hugal31
6c2ad53b68 Add error popup message on equip failure (#955) 2020-05-23 17:27:57 +02:00
Clyybber
1ad9a10050 Fix #274 (#927) 2020-05-23 17:23:25 +02:00
chairbender
6a4d78cfac Add interaction checks to all interactions (#923) 2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
cad59d2cb4 Fancy Verb Menu & Verb API Refactor (#928) 2020-05-23 03:09:44 +02:00