Pieter-Jan Briers
e99fc501a6
Revert biome rework ( #38724 )
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* Revert "Fix world generation (#38713 )"
This reverts commit 10fa6ff4af .
* Revert "Biome rework (#37735 )"
This reverts commit fe7b96147c .
2025-07-03 20:48:04 +02:00
metalgearsloth
fe7b96147c
Biome rework ( #37735 )
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* DungeonData rework
Back to fields, serializes better, just make new layers dumby.
* wawawewa
* Fix this
* Fixes
* Port the work over
* wawawewa
* zoom
* Kinda workin
* Adjust wawa
* Unloading work
* Ore + entitytable fixes
Iterate every dungeon not just last.
* Big shot
* wawawewa
* Fixes
* true
* Fixes
# Conflicts:
# Content.Server/Procedural/DungeonJob/DungeonJob.cs
* wawawewa
* Fixes
* Fix
* Lot of work
* wawawewa
* Fixing
* eh?
* a
* Fix a heap of stuff
* Better ignored check
* Reserve tile changes
* biome
* changes
* wawawewa
* Fixes & snow
* Shadow fixes
* wawawewa
* smol
* Add layer API
* More work
* wawawewa
* Preloads and running again
* wawawewa
* Modified
* Replacements and command
* Runtime support
* werk
* Fix expeds + dungeon alltiles
* reh
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-07-03 00:36:06 -04:00
Ed
a1966d8671
improve BiomeDunGen ( #33113 )
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* improve BiomeDunGen
* forgot lol
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
2024-11-11 23:19:54 -06:00
metalgearsloth
a2f99cc69e
VGRoid support ( #27659 )
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* Dungeon spawn support for grid spawns
* Recursive dungeons working
* Mask approach working
* zack
* More work
* Fix recursive dungeons
* Heap of work
* weh
* the cud
* rar
* Job
* weh
* weh
* weh
* Master merges
* orch
* weh
* vgroid most of the work
* Tweaks
* Tweaks
* weh
* do do do do do do
* Basic layout
* Ore spawning working
* Big breaking changes
* Mob gen working
* weh
* Finalising
* emo
* More finalising
* reverty
* Reduce distance
2024-07-03 22:23:11 +10:00