Adjust some frametiming stuff (#6496)
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@@ -176,8 +176,12 @@ namespace Content.Client.Atmos.EntitySystems
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var frameCount = FrameCounter[i];
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var frameCount = FrameCounter[i];
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Timer[i] += frameTime;
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Timer[i] += frameTime;
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if (!(Timer[i] >= delays[frameCount])) continue;
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var time = delays[frameCount];
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Timer[i] = 0f;
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if (Timer[i] < time)
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continue;
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Timer[i] -= time;
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FrameCounter[i] = (frameCount + 1) % Frames[i].Length;
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FrameCounter[i] = (frameCount + 1) % Frames[i].Length;
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}
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}
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@@ -188,8 +192,10 @@ namespace Content.Client.Atmos.EntitySystems
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var frameCount = FireFrameCounter[i];
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var frameCount = FireFrameCounter[i];
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FireTimer[i] += frameTime;
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FireTimer[i] += frameTime;
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if (!(FireTimer[i] >= delays[frameCount])) continue;
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var time = delays[frameCount];
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FireTimer[i] = 0f;
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if (FireTimer[i] < time) continue;
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FireTimer[i] -= time;
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FireFrameCounter[i] = (frameCount + 1) % FireFrames[i].Length;
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FireFrameCounter[i] = (frameCount + 1) % FireFrames[i].Length;
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}
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}
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}
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}
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@@ -243,7 +243,7 @@ namespace Content.Client.DragDrop
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if (_targetRecheckTime > TargetRecheckInterval)
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if (_targetRecheckTime > TargetRecheckInterval)
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{
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{
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HighlightTargets();
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HighlightTargets();
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_targetRecheckTime = 0;
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_targetRecheckTime -= TargetRecheckInterval;
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}
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}
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return true;
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return true;
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@@ -182,7 +182,7 @@ public sealed partial class AdminLogSystem : SharedAdminLogSystem
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private async Task SaveLogs()
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private async Task SaveLogs()
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{
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{
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_accumulatedFrameTime = 0;
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_accumulatedFrameTime = 0f;
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// TODO ADMIN LOGS array pool
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// TODO ADMIN LOGS array pool
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var copy = new List<QueuedLog>(_logQueue.Count + _preRoundLogQueue.Count);
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var copy = new List<QueuedLog>(_logQueue.Count + _preRoundLogQueue.Count);
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@@ -37,8 +37,9 @@ namespace Content.Server.Animals.Systems
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{
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{
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udder.AccumulatedFrameTime += frameTime;
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udder.AccumulatedFrameTime += frameTime;
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if (udder.AccumulatedFrameTime < udder.UpdateRate)
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while (udder.AccumulatedFrameTime > udder.UpdateRate)
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continue;
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{
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udder.AccumulatedFrameTime -= udder.UpdateRate;
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// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
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// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
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if (EntityManager.TryGetComponent<HungerComponent?>(udder.Owner, out var hunger))
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if (EntityManager.TryGetComponent<HungerComponent?>(udder.Owner, out var hunger))
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@@ -50,12 +51,14 @@ namespace Content.Server.Animals.Systems
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continue;
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continue;
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}
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}
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if (!_solutionContainerSystem.TryGetSolution(udder.Owner, udder.TargetSolutionName, out var solution))
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if (!_solutionContainerSystem.TryGetSolution(udder.Owner, udder.TargetSolutionName,
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out var solution))
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continue;
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continue;
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//TODO: toxins from bloodstream !?
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//TODO: toxins from bloodstream !?
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_solutionContainerSystem.TryAddReagent(udder.Owner, solution, udder.ReagentId, udder.QuantityPerUpdate, out var accepted);
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_solutionContainerSystem.TryAddReagent(udder.Owner, solution, udder.ReagentId,
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udder.AccumulatedFrameTime = 0;
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udder.QuantityPerUpdate, out var accepted);
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}
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}
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}
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}
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}
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@@ -72,7 +72,7 @@ namespace Content.Server.Botany.Systems
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if (_timer < 3f)
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if (_timer < 3f)
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return;
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return;
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_timer = 0f;
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_timer -= 3f;
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foreach (var plantHolder in EntityManager.EntityQuery<PlantHolderComponent>())
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foreach (var plantHolder in EntityManager.EntityQuery<PlantHolderComponent>())
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{
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{
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@@ -19,7 +19,8 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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{
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comp.OnUpdate(_accumulatedFrameTime);
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comp.OnUpdate(_accumulatedFrameTime);
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}
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}
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_accumulatedFrameTime = 0;
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_accumulatedFrameTime -= 1;
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}
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}
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}
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}
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}
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}
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