Draw depth fixes. (#5159)
* more draw depth tweaks * undo unnecessary change emergency light already inherits from wall light
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@@ -7,6 +7,7 @@
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- type: Rotatable
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- type: Sprite
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sprite: Structures/dispensers.rsi
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drawdepth: SmallObjects
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state: booze
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- type: ReagentDispenser
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pack: BoozeDispenserInventory
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@@ -7,6 +7,7 @@
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- type: Rotatable
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- type: Sprite
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sprite: Structures/dispensers.rsi
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drawdepth: SmallObjects
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state: soda
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- type: ReagentDispenser
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pack: SodaDispenserInventory
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@@ -18,6 +18,7 @@
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layer: [ Passable ]
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- type: Sprite
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sprite: Structures/Wallmounts/Lighting/light_tube.rsi
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drawdepth: WallMountedItems
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layers:
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- state: on
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map: ["enum.PoweredLightLayers.Base"]
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