Draw depth fixes. (#5159)

* more draw depth tweaks

* undo unnecessary change

emergency light already inherits from wall light
This commit is contained in:
Leon Friedrich
2021-11-05 08:44:15 +13:00
committed by GitHub
parent eb7e16d2d6
commit ffd58a0c28
4 changed files with 22 additions and 18 deletions

View File

@@ -7,6 +7,7 @@
- type: Rotatable
- type: Sprite
sprite: Structures/dispensers.rsi
drawdepth: SmallObjects
state: booze
- type: ReagentDispenser
pack: BoozeDispenserInventory

View File

@@ -7,6 +7,7 @@
- type: Rotatable
- type: Sprite
sprite: Structures/dispensers.rsi
drawdepth: SmallObjects
state: soda
- type: ReagentDispenser
pack: SodaDispenserInventory

View File

@@ -18,6 +18,7 @@
layer: [ Passable ]
- type: Sprite
sprite: Structures/Wallmounts/Lighting/light_tube.rsi
drawdepth: WallMountedItems
layers:
- state: on
map: ["enum.PoweredLightLayers.Base"]