Fix firelocks not having disabled autoclose.
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@@ -44,6 +44,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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collidableComponent.Hard = false;
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collidableComponent.Hard = false;
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}
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}
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AutoClose = false;
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Safety = false;
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Safety = false;
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if (Occludes && Owner.TryGetComponent(out OccluderComponent occluder))
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if (Occludes && Owner.TryGetComponent(out OccluderComponent occluder))
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