Patched Actions Rework (#6899)

* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
This commit is contained in:
Leon Friedrich
2022-02-26 18:24:08 +13:00
committed by GitHub
parent d32f884157
commit ff7d4ed9f6
135 changed files with 3156 additions and 5166 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using Robust.Shared.Utility;
namespace Content.Server.Guardian
{
@@ -22,5 +23,17 @@ namespace Content.Server.Guardian
/// Container which holds the guardian
/// </summary>
[ViewVariables] public ContainerSlot GuardianContainer = default!;
[DataField("action")]
public InstantAction Action = new()
{
Name = "action-name-guardian",
Description = "action-description-guardian",
Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/manifest.png")),
UseDelay = TimeSpan.FromSeconds(2),
Event = new GuardianToggleActionEvent(),
};
}
public sealed class GuardianToggleActionEvent : PerformActionEvent { };
}