Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
This commit is contained in:
@@ -1,30 +1,6 @@
|
||||
using System;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Act
|
||||
{
|
||||
/// <summary>
|
||||
/// Implements behavior when an entity is disarmed.
|
||||
/// </summary>
|
||||
[RequiresExplicitImplementation, Obsolete("Use the directed event instead.")]
|
||||
public interface IDisarmedAct
|
||||
{
|
||||
/// <summary>
|
||||
/// Behavior when the entity is disarmed.
|
||||
/// Return true to prevent the default disarm behavior,
|
||||
/// or rest of IDisarmedAct behaviors that come after this one from happening.
|
||||
/// </summary>
|
||||
bool Disarmed(DisarmedActEvent @event);
|
||||
|
||||
/// <summary>
|
||||
/// Priority for this disarm act.
|
||||
/// Used to determine act execution order.
|
||||
/// </summary>
|
||||
int Priority => 0;
|
||||
}
|
||||
|
||||
public sealed class DisarmedActEvent : HandledEntityEventArgs
|
||||
public sealed class DisarmedEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity being disarmed.
|
||||
|
||||
Reference in New Issue
Block a user