Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
This commit is contained in:
@@ -5,9 +5,6 @@ using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.Hands
|
||||
{
|
||||
@@ -16,11 +13,15 @@ namespace Content.Client.Hands
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
private readonly IRenderTexture _renderBackbuffer;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
||||
|
||||
public Texture? IconOverride;
|
||||
public EntityUid? EntityOverride;
|
||||
|
||||
public ShowHandItemOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
@@ -43,15 +44,25 @@ namespace Content.Client.Hands
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var sys = EntitySystem.Get<HandsSystem>();
|
||||
var handEntity = sys.GetActiveHandEntity();
|
||||
|
||||
if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !IoCManager.Resolve<IEntityManager>().HasComponent<ISpriteComponent>(handEntity))
|
||||
if (!_cfg.GetCVar(CCVars.HudHeldItemShow))
|
||||
return;
|
||||
|
||||
var screen = args.ScreenHandle;
|
||||
var halfSize = _renderBackbuffer.Size / 2;
|
||||
var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset);
|
||||
var mousePos = _inputManager.MouseScreenPosition.Position;
|
||||
|
||||
if (IconOverride != null)
|
||||
{
|
||||
screen.DrawTexture(IconOverride, mousePos - IconOverride.Size / 2 + offset, Color.White.WithAlpha(0.75f));
|
||||
return;
|
||||
}
|
||||
|
||||
var handEntity = EntityOverride ?? EntitySystem.Get<HandsSystem>().GetActiveHandEntity();
|
||||
|
||||
if (handEntity == null || !_entMan.HasComponent<ISpriteComponent>(handEntity))
|
||||
return;
|
||||
|
||||
var halfSize = _renderBackbuffer.Size / 2;
|
||||
var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
|
||||
|
||||
screen.RenderInRenderTarget(_renderBackbuffer, () =>
|
||||
@@ -59,11 +70,7 @@ namespace Content.Client.Hands
|
||||
screen.DrawEntity(handEntity.Value, halfSize, new Vector2(1f, 1f) * uiScale, Direction.South);
|
||||
}, Color.Transparent);
|
||||
|
||||
var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset);
|
||||
|
||||
var mousePos = _inputManager.MouseScreenPosition.Position;
|
||||
screen.DrawTexture(_renderBackbuffer.Texture, mousePos - halfSize + offset, Color.White.WithAlpha(0.75f));
|
||||
// screen.DrawRect(UIBox2.FromDimensions((offset, offset) + mousePos, (32, 32)), Color.Red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user