Ambient sound system (#4552)
* Ambient sound system Client-side system that plays audio from nearby objects that are randomly sampled. * Decent * Tweaks * Tweaks * Comment this out for now * reduce VM sound * Fix rolloff * Fixes * Volume tweak
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@@ -4,6 +4,7 @@ using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Power.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Interaction;
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@@ -226,7 +227,7 @@ namespace Content.Server.Light.Components
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if (LightBulb == null) // No light bulb.
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{
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_currentLit = false;
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SetLight(false);
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powerReceiver.Load = 0;
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_appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Empty);
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return;
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@@ -267,6 +268,7 @@ namespace Content.Server.Light.Components
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private void SetLight(bool value, Color? color = null)
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{
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_currentLit = value;
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EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, value);
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if (!Owner.TryGetComponent(out PointLightComponent? pointLight)) return;
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pointLight.Enabled = value;
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@@ -327,6 +329,6 @@ namespace Content.Server.Light.Components
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UpdateLight();
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}
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}
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}
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