Ambient sound system (#4552)
* Ambient sound system Client-side system that plays audio from nearby objects that are randomly sampled. * Decent * Tweaks * Tweaks * Comment this out for now * reduce VM sound * Fix rolloff * Fixes * Volume tweak
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@@ -1,6 +1,7 @@
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Acts;
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using Content.Shared.Audio;
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using Content.Shared.Gravity;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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@@ -137,6 +138,7 @@ namespace Content.Server.Gravity
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private void MakeBroken()
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{
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_status = GravityGeneratorStatus.Broken;
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EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
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_appearance?.SetData(GravityGeneratorVisuals.State, Status);
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_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
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@@ -145,6 +147,7 @@ namespace Content.Server.Gravity
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private void MakeUnpowered()
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{
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_status = GravityGeneratorStatus.Unpowered;
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EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
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_appearance?.SetData(GravityGeneratorVisuals.State, Status);
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_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
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@@ -153,6 +156,7 @@ namespace Content.Server.Gravity
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private void MakeOff()
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{
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_status = GravityGeneratorStatus.Off;
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EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, false);
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_appearance?.SetData(GravityGeneratorVisuals.State, Status);
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_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
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@@ -161,6 +165,7 @@ namespace Content.Server.Gravity
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private void MakeOn()
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{
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_status = GravityGeneratorStatus.On;
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EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, true);
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_appearance?.SetData(GravityGeneratorVisuals.State, Status);
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_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, true);
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