Ambient sound system (#4552)
* Ambient sound system Client-side system that plays audio from nearby objects that are randomly sampled. * Decent * Tweaks * Tweaks * Comment this out for now * reduce VM sound * Fix rolloff * Fixes * Volume tweak
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@@ -29,8 +29,8 @@ namespace Content.Client.Audio
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private SoundCollectionPrototype _ambientCollection = default!;
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private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, true, 0f);
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private AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, true, 0f);
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private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, 0, true, 0f);
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private AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, 0, true, 0f);
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private IPlayingAudioStream? _ambientStream;
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private IPlayingAudioStream? _lobbyStream;
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