Re-organize all projects (#4166)
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.VendingMachines
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{
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public class SharedVendingMachineComponent : Component
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{
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public override string Name => "VendingMachine";
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public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
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[ViewVariables]
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public List<VendingMachineInventoryEntry> Inventory = new();
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[Serializable, NetSerializable]
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public enum VendingMachineVisuals
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{
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VisualState,
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}
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[Serializable, NetSerializable]
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public enum VendingMachineVisualState
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{
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Normal,
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Off,
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Broken,
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Eject,
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Deny,
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}
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[Serializable, NetSerializable]
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public class VendingMachineEjectMessage : BoundUserInterfaceMessage
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{
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public readonly string ID;
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public VendingMachineEjectMessage(string id)
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{
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ID = id;
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}
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}
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[Serializable, NetSerializable]
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public enum VendingMachineUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public class InventorySyncRequestMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public class VendingMachineInventoryMessage : BoundUserInterfaceMessage
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{
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public readonly List<VendingMachineInventoryEntry> Inventory;
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public VendingMachineInventoryMessage(List<VendingMachineInventoryEntry> inventory)
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{
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Inventory = inventory;
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}
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}
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[Serializable, NetSerializable]
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public class VendingMachineInventoryEntry
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public string ID;
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[ViewVariables(VVAccess.ReadWrite)]
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public uint Amount;
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public VendingMachineInventoryEntry(string id, uint amount)
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{
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ID = id;
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Amount = amount;
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}
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}
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}
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}
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