Re-organize all projects (#4166)
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#nullable enable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Content.Shared.NetIDs;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Research.Components
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{
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public class SharedTechnologyDatabaseComponent : Component, IEnumerable<TechnologyPrototype>, ISerializationHooks
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{
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public override string Name => "TechnologyDatabase";
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public override uint? NetID => ContentNetIDs.TECHNOLOGY_DATABASE;
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[DataField("technologies")] private List<string> _technologyIds = new();
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protected List<TechnologyPrototype> _technologies = new();
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/// <summary>
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/// A read-only list of unlocked technologies.
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/// </summary>
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public IReadOnlyList<TechnologyPrototype> Technologies => _technologies;
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void ISerializationHooks.BeforeSerialization()
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{
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var techIds = new List<string>();
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foreach (var tech in _technologies)
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{
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techIds.Add(tech.ID);
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}
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_technologyIds = techIds;
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}
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void ISerializationHooks.AfterDeserialization()
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var id in _technologyIds)
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{
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if (prototypeManager.TryIndex(id, out TechnologyPrototype? tech))
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{
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_technologies.Add(tech);
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}
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}
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}
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public IEnumerator<TechnologyPrototype> GetEnumerator()
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{
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return Technologies.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <summary>
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/// Returns a list with the IDs of all unlocked technologies.
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/// </summary>
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/// <returns>A list of technology IDs</returns>
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public List<string> GetTechnologyIdList()
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{
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List<string> techIds = new List<string>();
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foreach (var tech in _technologies)
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{
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techIds.Add(tech.ID);
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}
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return techIds;
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}
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/// <summary>
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/// Returns whether a technology is unlocked on this database or not.
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/// </summary>
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/// <param name="technology">The technology to be checked</param>
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/// <returns>Whether it is unlocked or not</returns>
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public bool IsTechnologyUnlocked(TechnologyPrototype technology)
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{
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return _technologies.Contains(technology);
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}
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/// <summary>
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/// Returns whether a technology can be unlocked on this database,
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/// taking parent technologies into account.
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/// </summary>
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/// <param name="technology">The technology to be checked</param>
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/// <returns>Whether it could be unlocked or not</returns>
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public bool CanUnlockTechnology(TechnologyPrototype technology)
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{
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if (technology == null || IsTechnologyUnlocked(technology)) return false;
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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foreach (var technologyId in technology.RequiredTechnologies)
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{
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protoMan.TryIndex(technologyId, out TechnologyPrototype? requiredTechnology);
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if (requiredTechnology == null)
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return false;
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if (!IsTechnologyUnlocked(requiredTechnology))
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return false;
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}
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return true;
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}
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}
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[Serializable, NetSerializable]
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public class TechnologyDatabaseState : ComponentState
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{
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public List<string> Technologies;
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public TechnologyDatabaseState(List<string> technologies) : base(ContentNetIDs.TECHNOLOGY_DATABASE)
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{
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Technologies = technologies;
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}
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public TechnologyDatabaseState(List<TechnologyPrototype> technologies) : base(ContentNetIDs.TECHNOLOGY_DATABASE)
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{
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Technologies = new List<string>();
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foreach (var technology in technologies)
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{
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Technologies.Add(technology.ID);
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}
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}
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}
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}
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