Re-organize all projects (#4166)
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#nullable enable
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Pointing.Components
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{
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public class SharedPointingArrowComponent : Component
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{
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public sealed override string Name => "PointingArrow";
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}
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}
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@@ -0,0 +1,18 @@
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Pointing.Components
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{
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public class SharedRoguePointingArrowComponent : Component
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{
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public sealed override string Name => "RoguePointingArrow";
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}
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[Serializable, NetSerializable]
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public enum RoguePointingArrowVisuals
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{
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Rotation
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}
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}
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