Re-organize all projects (#4166)
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Nutrition.Components
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{
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public abstract class SharedFoodContainerComponent : Component
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{
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}
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[NetSerializable, Serializable]
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public enum FoodContainerVisualMode
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{
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/// <summary>
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/// Discrete: 50 eggs in a carton -> down to 25, will show 12/12 until it gets below max
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/// Rounded: 50 eggs in a carton -> down to 25, will round it to 6 of 12
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/// </summary>
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Discrete,
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Rounded,
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}
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[NetSerializable, Serializable]
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public enum FoodContainerVisuals
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{
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Capacity,
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Current,
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}
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}
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