Re-organize all projects (#4166)
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Nutrition.Components
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{
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public class SharedCreamPiedComponent : Component
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{
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public override string Name => "CreamPied";
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}
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[Serializable, NetSerializable]
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public enum CreamPiedVisuals
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{
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Creamed,
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}
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}
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