Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

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#nullable enable
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Movement
{
public sealed class SharedMobMoverSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Get<SharedPhysicsSystem>().KinematicControllerCollision += HandleCollisionMessage;
}
public override void Shutdown()
{
base.Shutdown();
Get<SharedPhysicsSystem>().KinematicControllerCollision -= HandleCollisionMessage;
}
/// <summary>
/// Fake pushing for player collisions.
/// </summary>
private void HandleCollisionMessage(Fixture ourFixture, Fixture otherFixture, float frameTime, Manifold manifold)
{
var otherBody = otherFixture.Body;
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
var normal = manifold.LocalNormal;
if (!ourFixture.Body.Owner.TryGetComponent(out IMobMoverComponent? mobMover) || normal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-normal * mobMover.PushStrength * frameTime);
}
}
}