Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,98 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.MobState.State
{
[ImplicitDataDefinitionForInheritors]
public abstract class BaseMobState : IMobState
{
protected abstract DamageState DamageState { get; }
public virtual bool IsAlive()
{
return DamageState == DamageState.Alive;
}
public virtual bool IsCritical()
{
return DamageState == DamageState.Critical;
}
public virtual bool IsDead()
{
return DamageState == DamageState.Dead;
}
public virtual bool IsIncapacitated()
{
return IsCritical() || IsDead();
}
public virtual void EnterState(IEntity entity) { }
public virtual void ExitState(IEntity entity) { }
public virtual void UpdateState(IEntity entity, int threshold) { }
public virtual bool CanInteract()
{
return true;
}
public virtual bool CanMove()
{
return true;
}
public virtual bool CanUse()
{
return true;
}
public virtual bool CanThrow()
{
return true;
}
public virtual bool CanSpeak()
{
return true;
}
public virtual bool CanDrop()
{
return true;
}
public virtual bool CanPickup()
{
return true;
}
public virtual bool CanEmote()
{
return true;
}
public virtual bool CanAttack()
{
return true;
}
public virtual bool CanEquip()
{
return true;
}
public virtual bool CanUnequip()
{
return true;
}
public virtual bool CanChangeDirection()
{
return true;
}
}
}