Re-organize all projects (#4166)
This commit is contained in:
29
Content.Shared/MobState/DamageStateVisuals.cs
Normal file
29
Content.Shared/MobState/DamageStateVisuals.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.MobState
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum DamageStateVisuals
|
||||
{
|
||||
State
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defines what state an <see cref="IEntity"/> is in.
|
||||
///
|
||||
/// Ordered from most alive to least alive.
|
||||
/// To enumerate them in this way see
|
||||
/// <see cref="DamageStateHelpers.AliveToDead"/>.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum DamageState : byte
|
||||
{
|
||||
Invalid = 0,
|
||||
Alive = 1,
|
||||
Critical = 2,
|
||||
Dead = 3
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user