Re-organize all projects (#4166)
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87
Content.Shared/Ghost/SharedGhostComponent.cs
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87
Content.Shared/Ghost/SharedGhostComponent.cs
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using System;
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using System.Collections.Generic;
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using Content.Shared.ActionBlocker;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Ghost
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{
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public class SharedGhostComponent : Component, IActionBlocker
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{
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public override string Name => "Ghost";
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public override uint? NetID => ContentNetIDs.GHOST;
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public bool CanInteract() => false;
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public bool CanUse() => false;
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public bool CanThrow() => false;
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public bool CanDrop() => false;
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public bool CanPickup() => false;
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public bool CanEmote() => false;
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public bool CanAttack() => false;
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}
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[Serializable, NetSerializable]
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public class GhostComponentState : ComponentState
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{
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public bool CanReturnToBody { get; }
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public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
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{
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CanReturnToBody = canReturnToBody;
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}
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}
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[Serializable, NetSerializable]
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public class ReturnToBodyComponentMessage : ComponentMessage
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{
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public ReturnToBodyComponentMessage()
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{
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostRequestWarpPointData : ComponentMessage
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{
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public GhostRequestWarpPointData()
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{
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostRequestPlayerNameData : ComponentMessage
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{
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public GhostRequestPlayerNameData()
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{
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostReplyWarpPointData : ComponentMessage
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{
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public List<string> WarpName;
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public GhostReplyWarpPointData(List<string> warpName)
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{
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WarpName = warpName;
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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public class GhostReplyPlayerNameData : ComponentMessage
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{
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public Dictionary<EntityUid,string> PlayerNames;
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public GhostReplyPlayerNameData(Dictionary<EntityUid, string> playerNameDict)
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{
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PlayerNames = playerNameDict;
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Directed = true;
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}
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}
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}
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