Re-organize all projects (#4166)
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@@ -1,34 +0,0 @@
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#nullable enable
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using Content.Shared.Damage;
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namespace Content.Shared.GameObjects.Components.Damage
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{
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/// <summary>
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/// Data class with information on how the value of a
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/// single <see cref="DamageType"/> has changed.
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/// </summary>
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public struct DamageChangeData
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{
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/// <summary>
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/// Type of damage that changed.
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/// </summary>
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public DamageType Type;
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/// <summary>
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/// The new current value for that damage.
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/// </summary>
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public int NewValue;
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/// <summary>
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/// How much the health value changed from its last value (negative is heals, positive is damage).
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/// </summary>
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public int Delta;
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public DamageChangeData(DamageType type, int newValue, int delta)
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{
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Type = type;
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NewValue = newValue;
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Delta = delta;
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}
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}
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}
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