Re-organize all projects (#4166)
This commit is contained in:
79
Content.Shared/DoAfter/SharedDoAfterComponent.cs
Normal file
79
Content.Shared/DoAfter/SharedDoAfterComponent.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.DoAfter
|
||||
{
|
||||
public abstract class SharedDoAfterComponent : Component
|
||||
{
|
||||
public override string Name => "DoAfter";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.DO_AFTER;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class DoAfterComponentState : ComponentState
|
||||
{
|
||||
public List<ClientDoAfter> DoAfters { get; }
|
||||
|
||||
public DoAfterComponentState(List<ClientDoAfter> doAfters) : base(ContentNetIDs.DO_AFTER)
|
||||
{
|
||||
DoAfters = doAfters;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CancelledDoAfterMessage : ComponentMessage
|
||||
{
|
||||
public byte ID { get; }
|
||||
|
||||
public CancelledDoAfterMessage(byte id)
|
||||
{
|
||||
ID = id;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We send a trimmed-down version of the DoAfter for the client for it to use.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ClientDoAfter
|
||||
{
|
||||
// To see what these do look at DoAfter and DoAfterEventArgs
|
||||
public byte ID { get; }
|
||||
|
||||
public TimeSpan StartTime { get; }
|
||||
|
||||
public EntityCoordinates UserGrid { get; }
|
||||
|
||||
public EntityCoordinates TargetGrid { get; }
|
||||
|
||||
public EntityUid TargetUid { get; }
|
||||
|
||||
public float Delay { get; }
|
||||
|
||||
// TODO: The other ones need predicting
|
||||
public bool BreakOnUserMove { get; }
|
||||
|
||||
public bool BreakOnTargetMove { get; }
|
||||
|
||||
public float MovementThreshold { get; }
|
||||
|
||||
public ClientDoAfter(byte id, EntityCoordinates userGrid, EntityCoordinates targetGrid, TimeSpan startTime, float delay, bool breakOnUserMove, bool breakOnTargetMove, float movementThreshold, EntityUid targetUid = default)
|
||||
{
|
||||
ID = id;
|
||||
UserGrid = userGrid;
|
||||
TargetGrid = targetGrid;
|
||||
StartTime = startTime;
|
||||
Delay = delay;
|
||||
BreakOnUserMove = breakOnUserMove;
|
||||
BreakOnTargetMove = breakOnTargetMove;
|
||||
MovementThreshold = movementThreshold;
|
||||
TargetUid = targetUid;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user