Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,157 @@
#nullable enable
using System;
using Content.Shared.Body.Components;
using Content.Shared.DragDrop;
using Content.Shared.Item;
using Content.Shared.MobState;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Disposal.Components
{
public abstract class SharedDisposalUnitComponent : Component, IDragDropOn
{
public override string Name => "DisposalUnit";
[ViewVariables]
public bool Anchored =>
!Owner.TryGetComponent(out IPhysBody? physics) ||
physics.BodyType == BodyType.Static;
[Serializable, NetSerializable]
public enum Visuals
{
VisualState,
Handle,
Light
}
[Serializable, NetSerializable]
public enum VisualState
{
UnAnchored,
Anchored,
Flushing,
Charging
}
[Serializable, NetSerializable]
public enum HandleState
{
Normal,
Engaged
}
[Serializable, NetSerializable]
public enum LightState
{
Off,
Charging,
Full,
Ready
}
[Serializable, NetSerializable]
public enum UiButton
{
Eject,
Engage,
Power
}
[Serializable, NetSerializable]
public enum PressureState
{
Ready,
Pressurizing
}
public virtual void Update(float frameTime)
{
return;
}
[Serializable, NetSerializable]
public class DisposalUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<DisposalUnitBoundUserInterfaceState>
{
public readonly string UnitName;
public readonly string UnitState;
public readonly float Pressure;
public readonly bool Powered;
public readonly bool Engaged;
public DisposalUnitBoundUserInterfaceState(string unitName, string unitState, float pressure, bool powered,
bool engaged)
{
UnitName = unitName;
UnitState = unitState;
Pressure = pressure;
Powered = powered;
Engaged = engaged;
}
public bool Equals(DisposalUnitBoundUserInterfaceState? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return UnitName == other.UnitName &&
UnitState == other.UnitState &&
Powered == other.Powered &&
Engaged == other.Engaged &&
Pressure.Equals(other.Pressure);
}
}
/// <summary>
/// Message data sent from client to server when a disposal unit ui button is pressed.
/// </summary>
[Serializable, NetSerializable]
public class UiButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
public UiButtonPressedMessage(UiButton button)
{
Button = button;
}
}
[Serializable, NetSerializable]
public enum DisposalUnitUiKey
{
Key
}
public virtual bool CanInsert(IEntity entity)
{
if (!Anchored)
return false;
// TODO: Probably just need a disposable tag.
if (!entity.TryGetComponent(out SharedItemComponent? storable) &&
!entity.HasComponent<IBody>())
{
return false;
}
if (!entity.TryGetComponent(out IPhysBody? physics) ||
!physics.CanCollide && storable == null)
{
if (!(entity.TryGetComponent(out IMobStateComponent? damageState) && damageState.IsDead())) {
return false;
}
}
return true;
}
public virtual bool CanDragDropOn(DragDropEvent eventArgs)
{
return CanInsert(eventArgs.Dragged);
}
public abstract bool DragDropOn(DragDropEvent eventArgs);
}
}