Re-organize all projects (#4166)
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#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Construction.Steps
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{
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[ImplicitDataDefinitionForInheritors]
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public abstract class EntityInsertConstructionGraphStep : ConstructionGraphStep
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{
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[DataField("store")] public string Store { get; } = string.Empty;
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public abstract bool EntityValid(IEntity entity);
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}
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}
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