Re-organize all projects (#4166)
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28
Content.Shared/CombatMode/SharedCombatModeSystem.cs
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28
Content.Shared/CombatMode/SharedCombatModeSystem.cs
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#nullable enable
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using Robust.Shared.GameObjects;
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namespace Content.Shared.CombatMode
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{
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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}
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private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
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{
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var entity = eventArgs.SenderSession?.AttachedEntity;
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if (entity == null || !entity.TryGetComponent(out SharedCombatModeComponent? combatModeComponent))
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{
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return;
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}
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combatModeComponent.IsInCombatMode = ev.Active;
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}
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}
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}
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