Re-organize all projects (#4166)
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63
Content.Shared/Chemistry/Solution/SolutionContainerCaps.cs
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63
Content.Shared/Chemistry/Solution/SolutionContainerCaps.cs
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#nullable enable
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using System;
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using Content.Shared.Chemistry.Solution.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry.Solution
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{
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/// <summary>
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/// Define common interaction behaviors for <see cref="SharedSolutionContainerComponent"/>
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/// </summary>
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/// <seealso cref="ISolutionInteractionsComponent"/>
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[Flags]
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[Serializable, NetSerializable]
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public enum SolutionContainerCaps : ushort
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{
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None = 0,
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/// <summary>
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/// Reagents can be added with syringes.
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/// </summary>
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Injectable = 1 << 0,
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/// <summary>
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/// Reagents can be removed with syringes.
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/// </summary>
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Drawable = 1 << 1,
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/// <summary>
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/// Reagents can be easily added via all reagent containers.
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/// Think pouring something into another beaker or into the gas tank of a car.
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/// </summary>
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Refillable = 1 << 2,
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/// <summary>
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/// Reagents can be easily removed through any reagent container.
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/// Think pouring this or draining from a water tank.
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/// </summary>
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Drainable = 1 << 3,
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/// <summary>
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/// The contents of the solution can be examined directly.
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/// </summary>
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CanExamine = 1 << 4,
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/// <summary>
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/// Allows the container to be placed in a <c>ReagentDispenserComponent</c>.
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/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
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/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
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/// since they can't be placed directly in them.</para>
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/// </summary>
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FitsInDispenser = 1 << 5,
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OpenContainer = Refillable | Drainable | CanExamine
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}
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public static class SolutionContainerCapsHelpers
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{
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public static bool HasCap(this SolutionContainerCaps cap, SolutionContainerCaps other)
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{
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return (cap & other) == other;
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}
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}
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}
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