Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Cloning;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Components
{
/// <summary>
/// Shared class for <c>ChemMasterComponent</c>. Provides a way for entities to split reagents from a beaker and produce pills and bottles via a user interface.
/// </summary>
public class SharedChemMasterComponent : Component
{
public override string Name => "ChemMaster";
[Serializable, NetSerializable]
public class ChemMasterBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly bool HasPower;
public readonly bool HasBeaker;
public readonly ReagentUnit BeakerCurrentVolume;
public readonly ReagentUnit BeakerMaxVolume;
public readonly string ContainerName;
/// <summary>
/// A list of the reagents and their amounts within the beaker/reagent container, if applicable.
/// </summary>
public readonly IReadOnlyList<Solution.Solution.ReagentQuantity> ContainerReagents;
/// <summary>
/// A list of the reagents and their amounts within the buffer, if applicable.
/// </summary>
public readonly IReadOnlyList<Solution.Solution.ReagentQuantity> BufferReagents;
public readonly string DispenserName;
public readonly bool BufferModeTransfer;
public readonly ReagentUnit BufferCurrentVolume;
public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
string dispenserName, IReadOnlyList<Solution.Solution.ReagentQuantity> containerReagents, IReadOnlyList<Solution.Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume)
{
HasPower = hasPower;
HasBeaker = hasBeaker;
BeakerCurrentVolume = beakerCurrentVolume;
BeakerMaxVolume = beakerMaxVolume;
ContainerName = containerName;
DispenserName = dispenserName;
ContainerReagents = containerReagents;
BufferReagents = bufferReagents;
BufferModeTransfer = bufferModeTransfer;
BufferCurrentVolume = bufferCurrentVolume;
}
}
/// <summary>
/// Message data sent from client to server when a ChemMaster ui button is pressed.
/// </summary>
[Serializable, NetSerializable]
public class UiActionMessage : BoundUserInterfaceMessage
{
public readonly UiAction action;
public readonly ReagentUnit amount;
public readonly string id = "";
public readonly bool isBuffer;
public readonly int pillAmount;
public readonly int bottleAmount;
public UiActionMessage(UiAction _action, ReagentUnit? _amount, string? _id, bool? _isBuffer, int? _pillAmount, int? _bottleAmount)
{
action = _action;
if (action == UiAction.ChemButton)
{
amount = _amount.GetValueOrDefault();
if (_id == null)
{
id = "null";
}
else
{
id = _id;
}
isBuffer = _isBuffer.GetValueOrDefault();
}
else
{
pillAmount = _pillAmount.GetValueOrDefault();
bottleAmount = _bottleAmount.GetValueOrDefault();
}
}
}
[Serializable, NetSerializable]
public enum ChemMasterUiKey
{
Key
}
/// <summary>
/// Used in <see cref="AcceptCloningChoiceMessage"/> to specify which button was pressed.
/// </summary>
public enum UiAction
{
Eject,
Transfer,
Discard,
ChemButton,
CreatePills,
CreateBottles
}
}
}