Re-organize all projects (#4166)
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.CharacterAppearance
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{
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[Flags]
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[Serializable, NetSerializable]
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public enum SpriteAccessoryCategories
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{
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None = 0,
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HumanHair = 1 << 0,
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HumanFacialHair = 1 << 1,
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VoxHair = 1 << 2,
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VoxFacialHair = 1 << 3
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}
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}
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