Re-organize all projects (#4166)
This commit is contained in:
243
Content.Shared/Body/Mechanism/SharedMechanismComponent.cs
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243
Content.Shared/Body/Mechanism/SharedMechanismComponent.cs
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Body.Behavior;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Body.Mechanism
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{
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public abstract class SharedMechanismComponent : Component, IMechanism, ISerializationHooks
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{
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public override string Name => "Mechanism";
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protected readonly Dictionary<int, object> OptionsCache = new();
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protected IBody? BodyCache;
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protected int IdHash;
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protected IEntity? PerformerCache;
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private IBodyPart? _part;
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[DataField("behaviors", serverOnly: true)] private HashSet<IMechanismBehavior> _behaviorTypes = new();
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private readonly Dictionary<Type, IMechanismBehavior> _behaviors = new();
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public IBody? Body => Part?.Body;
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public IBodyPart? Part
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{
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get => _part;
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set
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{
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if (_part == value)
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{
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return;
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}
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var old = _part;
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_part = value;
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if (old != null)
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{
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if (old.Body == null)
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{
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RemovedFromPart(old);
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}
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else
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{
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RemovedFromPartInBody(old.Body, old);
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}
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}
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if (value != null)
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{
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if (value.Body == null)
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{
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AddedToPart(value);
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}
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else
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{
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AddedToPartInBody(value.Body, value);
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}
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}
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}
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}
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public IReadOnlyDictionary<Type, IMechanismBehavior> Behaviors => _behaviors;
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[DataField("maxDurability")] public int MaxDurability { get; set; } = 10;
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[DataField("currentDurability")] public int CurrentDurability { get; set; } = 10;
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[DataField("destroyThreshold")] public int DestroyThreshold { get; set; } = -10;
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// TODO BODY: Surgery description and adding a message to the examine tooltip of the entity that owns this mechanism
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// TODO BODY
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[DataField("resistance")] public int Resistance { get; set; } = 0;
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// TODO BODY OnSizeChanged
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[DataField("size")] public int Size { get; set; } = 1;
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[DataField("compatibility")]
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public BodyPartCompatibility Compatibility { get; set; } = BodyPartCompatibility.Universal;
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void ISerializationHooks.BeforeSerialization()
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{
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_behaviorTypes = _behaviors.Values.ToHashSet();
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}
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void ISerializationHooks.AfterDeserialization()
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{
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foreach (var behavior in _behaviorTypes)
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{
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var type = behavior.GetType();
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if (!_behaviors.TryAdd(type, behavior))
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{
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Logger.Warning($"Duplicate behavior in {nameof(SharedMechanismComponent)}: {type}.");
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continue;
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}
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IoCManager.InjectDependencies(behavior);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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foreach (var behavior in _behaviors.Values)
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{
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behavior.Initialize(this);
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}
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}
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protected override void Startup()
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{
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base.Startup();
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foreach (var behavior in _behaviors.Values)
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{
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behavior.Startup();
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}
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}
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public bool EnsureBehavior<T>(out T behavior) where T : IMechanismBehavior, new()
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{
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if (_behaviors.TryGetValue(typeof(T), out var rawBehavior))
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{
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behavior = (T) rawBehavior;
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return true;
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}
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behavior = IoCManager.Resolve<IDynamicTypeFactory>().CreateInstance<T>();
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_behaviors.Add(typeof(T), behavior);
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behavior.Initialize(this);
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behavior.Startup();
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return false;
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}
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public bool HasBehavior<T>() where T : IMechanismBehavior
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{
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return _behaviors.ContainsKey(typeof(T));
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}
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public bool TryRemoveBehavior<T>() where T : IMechanismBehavior
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{
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return _behaviors.Remove(typeof(T));
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}
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public void Update(float frameTime)
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{
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foreach (var behavior in _behaviors.Values)
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{
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behavior.Update(frameTime);
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}
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}
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public void AddedToBody(IBody body)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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foreach (var behavior in _behaviors.Values)
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{
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behavior.AddedToBody(body);
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}
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}
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public void AddedToPart(IBodyPart part)
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{
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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Owner.Transform.AttachParent(part.Owner);
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foreach (var behavior in _behaviors.Values)
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{
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behavior.AddedToPart(part);
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}
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}
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public void AddedToPartInBody(IBody body, IBodyPart part)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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Owner.Transform.AttachParent(part.Owner);
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foreach (var behavior in _behaviors.Values)
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{
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behavior.AddedToPartInBody(body, part);
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}
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}
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public void RemovedFromBody(IBody old)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(old);
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foreach (var behavior in _behaviors.Values)
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{
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behavior.RemovedFromBody(old);
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}
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}
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public void RemovedFromPart(IBodyPart old)
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{
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(old);
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Owner.Transform.AttachToGridOrMap();
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foreach (var behavior in _behaviors.Values)
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{
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behavior.RemovedFromPart(old);
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}
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}
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public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(oldBody);
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(oldPart);
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Owner.Transform.AttachToGridOrMap();
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foreach (var behavior in _behaviors.Values)
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{
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behavior.RemovedFromPartInBody(oldBody, oldPart);
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}
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}
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}
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}
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