Re-organize all projects (#4166)
This commit is contained in:
710
Content.Shared/Body/Components/SharedBodyComponent.cs
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710
Content.Shared/Body/Components/SharedBodyComponent.cs
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@@ -0,0 +1,710 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Part.Property;
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using Content.Shared.Body.Preset;
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using Content.Shared.Body.Slot;
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using Content.Shared.Body.Template;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.NetIDs;
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using Content.Shared.Standing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Body.Components
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{
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// TODO BODY Damage methods for collections of IDamageableComponents
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public abstract class SharedBodyComponent : Component, IBody, ISerializationHooks
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override string Name => "Body";
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public override uint? NetID => ContentNetIDs.BODY;
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[ViewVariables]
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[DataField("template", required: true)]
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private string? TemplateId { get; } = default;
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[ViewVariables]
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[DataField("preset", required: true)]
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private string? PresetId { get; } = default;
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[ViewVariables]
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public BodyTemplatePrototype? Template => TemplateId == null
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? null
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: _prototypeManager.Index<BodyTemplatePrototype>(TemplateId);
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[ViewVariables]
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public BodyPresetPrototype? Preset => PresetId == null
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? null
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: _prototypeManager.Index<BodyPresetPrototype>(PresetId);
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[ViewVariables]
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private Dictionary<string, BodyPartSlot> SlotIds { get; } = new();
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[ViewVariables]
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private Dictionary<IBodyPart, BodyPartSlot> SlotParts { get; } = new();
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[ViewVariables]
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public IEnumerable<BodyPartSlot> Slots => SlotIds.Values;
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[ViewVariables]
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public IEnumerable<KeyValuePair<IBodyPart, BodyPartSlot>> Parts => SlotParts;
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[ViewVariables]
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public IEnumerable<BodyPartSlot> EmptySlots => Slots.Where(slot => slot.Part == null);
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public BodyPartSlot? CenterSlot =>
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Template?.CenterSlot is { } centerSlot
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? SlotIds.GetValueOrDefault(centerSlot)
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: null;
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public IBodyPart? CenterPart => CenterSlot?.Part;
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public override void Initialize()
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{
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base.Initialize();
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// TODO BODY BeforeDeserialization
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// TODO BODY Move to template or somewhere else
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if (TemplateId != null)
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{
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var template = _prototypeManager.Index<BodyTemplatePrototype>(TemplateId);
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foreach (var (id, partType) in template.Slots)
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{
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SetSlot(id, partType);
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}
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foreach (var (slotId, connectionIds) in template.Connections)
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{
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var connections = connectionIds.Select(id => SlotIds[id]);
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SlotIds[slotId].SetConnectionsInternal(connections);
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}
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}
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CalculateSpeed();
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}
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public override void OnRemove()
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{
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foreach (var slot in SlotIds.Values)
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{
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slot.Shutdown();
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}
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base.OnRemove();
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}
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private BodyPartSlot SetSlot(string id, BodyPartType type)
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{
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var slot = new BodyPartSlot(id, type);
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SlotIds[id] = slot;
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slot.PartAdded += part => OnAddPart(slot, part);
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slot.PartRemoved += part => OnRemovePart(slot, part);
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return slot;
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}
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private Dictionary<BodyPartSlot, IBodyPart> GetHangingParts(BodyPartSlot from)
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{
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var hanging = new Dictionary<BodyPartSlot, IBodyPart>();
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foreach (var connection in from.Connections)
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{
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if (connection.Part != null &&
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!ConnectedToCenter(connection.Part))
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{
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hanging.Add(connection, connection.Part);
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}
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}
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return hanging;
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}
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protected virtual bool CanAddPart(string slotId, IBodyPart part)
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{
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if (!SlotIds.TryGetValue(slotId, out var slot) ||
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slot.CanAddPart(part))
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{
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return false;
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}
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return true;
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}
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protected virtual void OnAddPart(BodyPartSlot slot, IBodyPart part)
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{
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SlotParts[part] = slot;
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part.Body = this;
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var argsAdded = new BodyPartAddedEventArgs(slot.Id, part);
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foreach (var component in Owner.GetAllComponents<IBodyPartAdded>().ToArray())
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{
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component.BodyPartAdded(argsAdded);
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}
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// TODO BODY Sort this duplicate out
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OnBodyChanged();
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}
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protected virtual void OnRemovePart(BodyPartSlot slot, IBodyPart part)
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{
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SlotParts.Remove(part);
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foreach (var connectedSlot in slot.Connections)
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{
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if (connectedSlot.Part != null &&
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!ConnectedToCenter(connectedSlot.Part))
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{
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RemovePart(connectedSlot.Part);
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}
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}
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part.Body = null;
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var args = new BodyPartRemovedEventArgs(slot.Id, part);
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foreach (var component in Owner.GetAllComponents<IBodyPartRemoved>())
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{
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component.BodyPartRemoved(args);
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}
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// creadth: fall down if no legs
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if (part.PartType == BodyPartType.Leg &&
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GetPartsOfType(BodyPartType.Leg).ToArray().Length == 0)
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{
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EntitySystem.Get<SharedStandingStateSystem>().Down(Owner);
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}
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// creadth: immediately kill entity if last vital part removed
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if (Owner.TryGetComponent(out IDamageableComponent? damageable))
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{
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if (part.IsVital && SlotParts.Count(x => x.Value.PartType == part.PartType) == 0)
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{
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damageable.ChangeDamage(DamageType.Bloodloss, 300, true); // TODO BODY KILL
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}
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}
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OnBodyChanged();
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}
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public bool TryAddPart(string slotId, IBodyPart part)
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{
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DebugTools.AssertNotNull(part);
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DebugTools.AssertNotNull(slotId);
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if (!CanAddPart(slotId, part))
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{
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return false;
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}
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return SlotIds.TryGetValue(slotId, out var slot) &&
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slot.TryAddPart(part);
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}
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public void SetPart(string slotId, IBodyPart part)
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{
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if (!SlotIds.TryGetValue(slotId, out var slot))
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{
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slot = SetSlot(slotId, part.PartType);
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SlotIds[slotId] = slot;
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}
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slot.SetPart(part);
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}
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public bool HasPart(string slotId)
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{
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DebugTools.AssertNotNull(slotId);
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return SlotIds.TryGetValue(slotId, out var slot) &&
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slot.Part != null;
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}
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public bool HasPart(IBodyPart part)
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{
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DebugTools.AssertNotNull(part);
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return SlotParts.ContainsKey(part);
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}
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public bool RemovePart(IBodyPart part)
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{
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DebugTools.AssertNotNull(part);
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return SlotParts.TryGetValue(part, out var slot) &&
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slot.RemovePart();
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}
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public bool RemovePart(string slotId)
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{
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DebugTools.AssertNotNull(slotId);
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return SlotIds.TryGetValue(slotId, out var slot) &&
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slot.RemovePart();
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}
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public bool RemovePart(IBodyPart part, [NotNullWhen(true)] out BodyPartSlot? slotId)
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{
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DebugTools.AssertNotNull(part);
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if (!SlotParts.TryGetValue(part, out var slot))
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{
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slotId = null;
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return false;
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}
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if (!slot.RemovePart())
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{
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slotId = null;
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return false;
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}
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slotId = slot;
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return true;
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}
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public bool TryDropPart(BodyPartSlot slot, [NotNullWhen(true)] out Dictionary<BodyPartSlot, IBodyPart>? dropped)
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{
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DebugTools.AssertNotNull(slot);
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if (!SlotIds.TryGetValue(slot.Id, out var ownedSlot) ||
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ownedSlot != slot ||
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slot.Part == null)
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{
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dropped = null;
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return false;
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}
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var oldPart = slot.Part;
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dropped = GetHangingParts(slot);
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if (!slot.RemovePart())
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{
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dropped = null;
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return false;
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}
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dropped[slot] = oldPart;
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return true;
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}
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public bool ConnectedToCenter(IBodyPart part)
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{
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return TryGetSlot(part, out var result) &&
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ConnectedToCenterPartRecursion(result);
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}
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private bool ConnectedToCenterPartRecursion(BodyPartSlot slot, HashSet<BodyPartSlot>? searched = null)
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{
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searched ??= new HashSet<BodyPartSlot>();
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if (Template?.CenterSlot == null)
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{
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return false;
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}
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if (slot.Part == CenterPart)
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{
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return true;
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}
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searched.Add(slot);
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foreach (var connection in slot.Connections)
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{
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if (!searched.Contains(connection) &&
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ConnectedToCenterPartRecursion(connection, searched))
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{
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return true;
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}
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}
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return false;
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}
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public bool HasSlot(string slot)
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{
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return SlotIds.ContainsKey(slot);
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}
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public IEnumerable<IBodyPart> GetParts()
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{
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foreach (var slot in SlotIds.Values)
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{
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if (slot.Part != null)
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{
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yield return slot.Part;
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}
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}
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}
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public bool TryGetPart(string slotId, [NotNullWhen(true)] out IBodyPart? result)
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{
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result = null;
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return SlotIds.TryGetValue(slotId, out var slot) &&
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(result = slot.Part) != null;
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}
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public BodyPartSlot? GetSlot(string id)
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{
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return SlotIds.GetValueOrDefault(id);
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}
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public BodyPartSlot? GetSlot(IBodyPart part)
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{
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return SlotParts.GetValueOrDefault(part);
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}
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public bool TryGetSlot(string slotId, [NotNullWhen(true)] out BodyPartSlot? slot)
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{
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return (slot = GetSlot(slotId)) != null;
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}
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public bool TryGetSlot(IBodyPart part, [NotNullWhen(true)] out BodyPartSlot? slot)
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{
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return (slot = GetSlot(part)) != null;
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}
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public bool TryGetPartConnections(string slotId, [NotNullWhen(true)] out List<IBodyPart>? connections)
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{
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if (!SlotIds.TryGetValue(slotId, out var slot))
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{
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connections = null;
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return false;
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}
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connections = new List<IBodyPart>();
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foreach (var connection in slot.Connections)
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{
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if (connection.Part != null)
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{
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connections.Add(connection.Part);
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}
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}
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if (connections.Count <= 0)
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{
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connections = null;
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return false;
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}
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return true;
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}
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public bool HasSlotOfType(BodyPartType type)
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{
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foreach (var _ in GetSlotsOfType(type))
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{
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return true;
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}
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return false;
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}
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public IEnumerable<BodyPartSlot> GetSlotsOfType(BodyPartType type)
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{
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foreach (var slot in SlotIds.Values)
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{
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if (slot.PartType == type)
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{
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yield return slot;
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}
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}
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}
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public bool HasPartOfType(BodyPartType type)
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{
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foreach (var _ in GetPartsOfType(type))
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{
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return true;
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}
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return false;
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}
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public IEnumerable<IBodyPart> GetPartsOfType(BodyPartType type)
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{
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foreach (var slot in GetSlotsOfType(type))
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{
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if (slot.Part != null)
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{
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yield return slot.Part;
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}
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}
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}
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public IEnumerable<(IBodyPart part, IBodyPartProperty property)> GetPartsWithProperty(Type type)
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{
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foreach (var slot in SlotIds.Values)
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{
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if (slot.Part != null && slot.Part.TryGetProperty(type, out var property))
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{
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yield return (slot.Part, property);
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}
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}
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}
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public IEnumerable<(IBodyPart part, T property)> GetPartsWithProperty<T>() where T : class, IBodyPartProperty
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{
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foreach (var part in SlotParts.Keys)
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{
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if (part.TryGetProperty<T>(out var property))
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{
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yield return (part, property);
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}
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}
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}
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private void CalculateSpeed()
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{
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if (!Owner.TryGetComponent(out MovementSpeedModifierComponent? playerMover))
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{
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return;
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}
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var legs = GetPartsWithProperty<LegComponent>().ToArray();
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float speedSum = 0;
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foreach (var leg in legs)
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{
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var footDistance = DistanceToNearestFoot(leg.part);
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if (Math.Abs(footDistance - float.MinValue) <= 0.001f)
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{
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continue;
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}
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speedSum += leg.property.Speed * (1 + (float) Math.Log(footDistance, 1024.0));
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}
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if (speedSum <= 0.001f)
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{
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playerMover.BaseWalkSpeed = 0.8f;
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playerMover.BaseSprintSpeed = 2.0f;
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}
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else
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{
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// Extra legs stack diminishingly.
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playerMover.BaseWalkSpeed =
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speedSum / (legs.Length - (float) Math.Log(legs.Length, 4.0));
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playerMover.BaseSprintSpeed = playerMover.BaseWalkSpeed * 1.75f;
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}
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}
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/// <summary>
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/// Called when the layout of this body changes.
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/// </summary>
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private void OnBodyChanged()
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{
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// Calculate move speed based on this body.
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if (Owner.HasComponent<MovementSpeedModifierComponent>())
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{
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CalculateSpeed();
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}
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Dirty();
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}
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/// <summary>
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/// Returns the combined length of the distance to the nearest
|
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/// <see cref="IBodyPart"/> that is a foot.
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/// If you consider a <see cref="IBody"/> a node map, then it will
|
||||
/// look for a foot node from the given node. It can only search
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/// through <see cref="IBodyPart"/>s with an
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/// <see cref="ExtensionComponent"/>.
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||||
/// </summary>
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||||
/// <returns>
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||||
/// The distance to the foot if found, <see cref="float.MinValue"/>
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||||
/// otherwise.
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||||
/// </returns>
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||||
public float DistanceToNearestFoot(IBodyPart source)
|
||||
{
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||||
if (source.PartType == BodyPartType.Foot &&
|
||||
source.TryGetProperty<ExtensionComponent>(out var extension))
|
||||
{
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||||
return extension.Distance;
|
||||
}
|
||||
|
||||
return LookForFootRecursion(source);
|
||||
}
|
||||
|
||||
private float LookForFootRecursion(IBodyPart current, HashSet<BodyPartSlot>? searched = null)
|
||||
{
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||||
searched ??= new HashSet<BodyPartSlot>();
|
||||
|
||||
if (!current.TryGetProperty<ExtensionComponent>(out var extProperty))
|
||||
{
|
||||
return float.MinValue;
|
||||
}
|
||||
|
||||
// Get all connected parts if the current part has an extension property
|
||||
if (!TryGetSlot(current, out var slot))
|
||||
{
|
||||
return float.MinValue;
|
||||
}
|
||||
|
||||
// If a connected BodyPart is a foot, return this BodyPart's length.
|
||||
foreach (var connection in slot.Connections)
|
||||
{
|
||||
if (connection.PartType == BodyPartType.Foot &&
|
||||
!searched.Contains(connection))
|
||||
{
|
||||
return extProperty.Distance;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, get the recursion values of all connected BodyParts and
|
||||
// store them in a list.
|
||||
var distances = new List<float>();
|
||||
foreach (var connection in slot.Connections)
|
||||
{
|
||||
if (connection.Part == null || !searched.Contains(connection))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var result = LookForFootRecursion(connection.Part, searched);
|
||||
|
||||
if (Math.Abs(result - float.MinValue) > 0.001f)
|
||||
{
|
||||
distances.Add(result);
|
||||
}
|
||||
}
|
||||
|
||||
// If one or more of the searches found a foot, return the smallest one
|
||||
// and add this ones length.
|
||||
if (distances.Count > 0)
|
||||
{
|
||||
return distances.Min<float>() + extProperty.Distance;
|
||||
}
|
||||
|
||||
return float.MinValue;
|
||||
}
|
||||
|
||||
// TODO BODY optimize this
|
||||
public BodyPartSlot SlotAt(int index)
|
||||
{
|
||||
return SlotIds.Values.ElementAt(index);
|
||||
}
|
||||
|
||||
public KeyValuePair<IBodyPart, BodyPartSlot> PartAt(int index)
|
||||
{
|
||||
return SlotParts.ElementAt(index);
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
var parts = new (string slot, EntityUid partId)[SlotParts.Count];
|
||||
|
||||
var i = 0;
|
||||
foreach (var (part, slot) in SlotParts)
|
||||
{
|
||||
parts[i] = (slot.Id, part.Owner.Uid);
|
||||
i++;
|
||||
}
|
||||
|
||||
return new BodyComponentState(parts);
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if (curState is not BodyComponentState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var newParts = state.Parts();
|
||||
|
||||
foreach (var (oldPart, slot) in SlotParts)
|
||||
{
|
||||
if (!newParts.TryGetValue(slot.Id, out var newPart) ||
|
||||
newPart != oldPart)
|
||||
{
|
||||
RemovePart(oldPart);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (slotId, newPart) in newParts)
|
||||
{
|
||||
if (!SlotIds.TryGetValue(slotId, out var slot) ||
|
||||
slot.Part != newPart)
|
||||
{
|
||||
SetPart(slotId, newPart);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Gib(bool gibParts = false)
|
||||
{
|
||||
foreach (var part in SlotParts.Keys)
|
||||
{
|
||||
RemovePart(part);
|
||||
|
||||
if (gibParts)
|
||||
part.Gib();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class BodyComponentState : ComponentState
|
||||
{
|
||||
private Dictionary<string, IBodyPart>? _parts;
|
||||
|
||||
public readonly (string slot, EntityUid partId)[] PartIds;
|
||||
|
||||
public BodyComponentState((string slot, EntityUid partId)[] partIds) : base(ContentNetIDs.BODY)
|
||||
{
|
||||
PartIds = partIds;
|
||||
}
|
||||
|
||||
public Dictionary<string, IBodyPart> Parts(IEntityManager? entityManager = null)
|
||||
{
|
||||
if (_parts != null)
|
||||
{
|
||||
return _parts;
|
||||
}
|
||||
|
||||
entityManager ??= IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
var parts = new Dictionary<string, IBodyPart>(PartIds.Length);
|
||||
|
||||
foreach (var (slot, partId) in PartIds)
|
||||
{
|
||||
if (!entityManager.TryGetEntity(partId, out var entity))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out IBodyPart? part))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
parts[slot] = part;
|
||||
}
|
||||
|
||||
return _parts = parts;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user