Re-organize all projects (#4166)
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26
Content.Shared/AME/SharedAMEShieldComponent.cs
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26
Content.Shared/AME/SharedAMEShieldComponent.cs
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.AME
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{
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public class SharedAMEShieldComponent : Component
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{
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public override string Name => "AMEShield";
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[Serializable, NetSerializable]
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public enum AMEShieldVisuals
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{
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Core,
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CoreState
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}
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public enum AMECoreState
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{
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Off,
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Weak,
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Strong
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}
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}
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}
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