Re-organize all projects (#4166)
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142
Content.Server/Window/WindowComponent.cs
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142
Content.Server/Window/WindowComponent.cs
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#nullable enable
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using System;
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using Content.Server.Destructible;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Server.Notification;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Rounding;
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using Content.Shared.Window;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Window
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedWindowComponent))]
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public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[ViewVariables(VVAccess.ReadWrite)] private TimeSpan _lastKnockTime;
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[DataField("knockDelay")] [ViewVariables(VVAccess.ReadWrite)]
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private TimeSpan _knockDelay = TimeSpan.FromSeconds(0.5);
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[DataField("rateLimitedKnocking")]
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[ViewVariables(VVAccess.ReadWrite)] private bool _rateLimitedKnocking = true;
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case DamageChangedMessage msg:
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{
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var current = msg.Damageable.TotalDamage;
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UpdateVisuals(current);
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break;
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}
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}
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}
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private void UpdateVisuals(int currentDamage)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
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Owner.TryGetComponent(out DestructibleComponent? destructible))
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{
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foreach (var threshold in destructible.Thresholds)
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{
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if (threshold.Trigger is not DamageTrigger trigger)
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{
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continue;
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}
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appearance.SetData(WindowVisuals.Damage, (float) currentDamage / trigger.Damage);
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}
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}
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable) ||
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!Owner.TryGetComponent(out DestructibleComponent? destructible))
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{
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return;
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}
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var damage = damageable.TotalDamage;
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DamageTrigger? trigger = null;
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// TODO: Pretend this does not exist until https://github.com/space-wizards/space-station-14/pull/2783 is merged
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foreach (var threshold in destructible.Thresholds)
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{
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if ((trigger = threshold.Trigger as DamageTrigger) != null)
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{
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break;
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}
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}
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if (trigger == null)
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{
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return;
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}
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var damageThreshold = trigger.Damage;
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var fraction = damage == 0 || damageThreshold == 0
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? 0f
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: (float) damage / damageThreshold;
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var level = Math.Min(ContentHelpers.RoundToLevels((double) fraction, 1, 7), 5);
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switch (level)
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{
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case 0:
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message.AddText(Loc.GetString("comp-window-damaged-1"));
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break;
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case 1:
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message.AddText(Loc.GetString("comp-window-damaged-2"));
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break;
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case 2:
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message.AddText(Loc.GetString("comp-window-damaged-3"));
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break;
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case 3:
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message.AddText(Loc.GetString("comp-window-damaged-4"));
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break;
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case 4:
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message.AddText(Loc.GetString("comp-window-damaged-5"));
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break;
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case 5:
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message.AddText(Loc.GetString("comp-window-damaged-6"));
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break;
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (_rateLimitedKnocking && _gameTiming.CurTime < _lastKnockTime + _knockDelay)
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{
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return false;
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}
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SoundSystem.Play(Filter.Pvs(eventArgs.Target), "/Audio/Effects/glass_knock.ogg",
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eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f));
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eventArgs.Target.PopupMessageEveryone(Loc.GetString("comp-window-knock"));
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_lastKnockTime = _gameTiming.CurTime;
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return true;
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}
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}
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}
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