Re-organize all projects (#4166)
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using Robust.Shared.GameObjects;
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namespace Content.Server.Weapon.Melee.Components
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{
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// TODO: Remove this, just use MeleeWeapon...
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[RegisterComponent]
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[ComponentReference(typeof(MeleeWeaponComponent))]
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public class UnarmedCombatComponent : MeleeWeaponComponent
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{
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public override string Name => "UnarmedCombat";
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}
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}
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