Re-organize all projects (#4166)
This commit is contained in:
459
Content.Server/Strip/StrippableComponent.cs
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459
Content.Server/Strip/StrippableComponent.cs
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#nullable enable
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using System.Collections.Generic;
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using System.Threading;
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using Content.Server.Cuffs.Components;
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using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DragDrop;
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using Content.Shared.Notification;
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using Content.Shared.Strip.Components;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Server.Strip
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStrippableComponent))]
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public sealed class StrippableComponent : SharedStrippableComponent
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{
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public const float StripDelay = 2f;
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[ViewVariables]
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private BoundUserInterface? UserInterface => Owner.GetUIOrNull(StrippingUiKey.Key);
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += HandleUserInterfaceMessage;
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}
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Owner.EnsureComponentWarn<InventoryComponent>();
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Owner.EnsureComponentWarn<HandsComponent>();
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Owner.EnsureComponentWarn<CuffableComponent>();
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if (Owner.TryGetComponent(out CuffableComponent? cuffed))
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{
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cuffed.OnCuffedStateChanged += UpdateSubscribed;
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}
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if (Owner.TryGetComponent(out InventoryComponent? inventory))
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{
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inventory.OnItemChanged += UpdateSubscribed;
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}
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if (Owner.TryGetComponent(out HandsComponent? hands))
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{
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hands.OnItemChanged += UpdateSubscribed;
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}
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// Initial update.
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UpdateSubscribed();
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}
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private void UpdateSubscribed()
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{
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if (UserInterface == null)
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{
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return;
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}
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var inventory = GetInventorySlots();
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var hands = GetHandSlots();
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var cuffs = GetHandcuffs();
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UserInterface.SetState(new StrippingBoundUserInterfaceState(inventory, hands, cuffs));
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}
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public override bool Drop(DragDropEvent args)
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{
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if (!args.User.TryGetComponent(out ActorComponent? actor)) return false;
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OpenUserInterface(actor.PlayerSession);
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return true;
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}
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private Dictionary<EntityUid, string> GetHandcuffs()
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{
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var dictionary = new Dictionary<EntityUid, string>();
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if (!Owner.TryGetComponent(out CuffableComponent? cuffed))
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{
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return dictionary;
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}
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foreach (IEntity entity in cuffed.StoredEntities)
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{
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dictionary.Add(entity.Uid, entity.Name);
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}
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return dictionary;
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}
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private Dictionary<Slots, string> GetInventorySlots()
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{
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var dictionary = new Dictionary<Slots, string>();
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if (!Owner.TryGetComponent(out InventoryComponent? inventory))
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{
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return dictionary;
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}
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foreach (var slot in inventory.Slots)
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{
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dictionary[slot] = inventory.GetSlotItem(slot)?.Owner.Name ?? "None";
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}
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return dictionary;
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}
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private Dictionary<string, string> GetHandSlots()
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{
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var dictionary = new Dictionary<string, string>();
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if (!Owner.TryGetComponent(out HandsComponent? hands))
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{
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return dictionary;
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}
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foreach (var hand in hands.Hands)
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{
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dictionary[hand] = hands.GetItem(hand)?.Owner.Name ?? "None";
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}
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return dictionary;
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}
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private void OpenUserInterface(IPlayerSession session)
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{
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UserInterface?.Open(session);
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}
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/// <summary>
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/// Places item in user's active hand to an inventory slot.
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/// </summary>
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private async void PlaceActiveHandItemInInventory(IEntity user, Slots slot)
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{
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var inventory = Owner.GetComponent<InventoryComponent>();
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var userHands = user.GetComponent<HandsComponent>();
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var item = userHands.GetActiveHand;
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bool Check()
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{
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if (!ActionBlockerSystem.CanInteract(user))
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return false;
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if (item == null)
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{
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user.PopupMessageCursor(Loc.GetString("You aren't holding anything!"));
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return false;
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}
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if (!userHands.CanDrop(userHands.ActiveHand!))
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{
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user.PopupMessageCursor(Loc.GetString("You can't drop that!"));
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return false;
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}
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if (!inventory.HasSlot(slot))
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return false;
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if (inventory.TryGetSlotItem(slot, out ItemComponent _))
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{
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user.PopupMessageCursor(Loc.GetString("{0:They} already {0:have} something there!", Owner));
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return false;
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}
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if (!inventory.CanEquip(slot, item, false))
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{
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user.PopupMessageCursor(Loc.GetString("{0:They} cannot equip that there!", Owner));
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return false;
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}
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return true;
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}
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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userHands.Drop(item!.Owner, false);
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inventory.Equip(slot, item!.Owner, false);
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UpdateSubscribed();
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}
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/// <summary>
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/// Places item in user's active hand in one of the entity's hands.
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/// </summary>
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private async void PlaceActiveHandItemInHands(IEntity user, string hand)
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{
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var hands = Owner.GetComponent<HandsComponent>();
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var userHands = user.GetComponent<HandsComponent>();
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var item = userHands.GetActiveHand;
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bool Check()
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{
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if (!ActionBlockerSystem.CanInteract(user))
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return false;
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if (item == null)
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{
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user.PopupMessageCursor(Loc.GetString("You aren't holding anything!"));
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return false;
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}
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if (!userHands.CanDrop(userHands.ActiveHand!))
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{
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user.PopupMessageCursor(Loc.GetString("You can't drop that!"));
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return false;
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}
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if (!hands.HasHand(hand))
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return false;
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if (hands.TryGetItem(hand, out var _))
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{
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user.PopupMessageCursor(Loc.GetString("{0:They} already {0:have} something there!", Owner));
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return false;
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}
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if (!hands.CanPutInHand(item, hand, false))
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{
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user.PopupMessageCursor(Loc.GetString("{0:They} cannot put that there!", Owner));
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return false;
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}
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return true;
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}
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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userHands.Drop(hand, false);
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hands.PutInHand(item!, hand, false, false);
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UpdateSubscribed();
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}
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/// <summary>
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/// Takes an item from the inventory and places it in the user's active hand.
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/// </summary>
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private async void TakeItemFromInventory(IEntity user, Slots slot)
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{
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var inventory = Owner.GetComponent<InventoryComponent>();
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var userHands = user.GetComponent<HandsComponent>();
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bool Check()
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{
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if (!ActionBlockerSystem.CanInteract(user))
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return false;
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if (!inventory.HasSlot(slot))
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return false;
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if (!inventory.TryGetSlotItem(slot, out ItemComponent? itemToTake))
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{
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user.PopupMessageCursor(Loc.GetString("{0:They} {0:have} nothing there!", Owner));
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return false;
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}
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if (!inventory.CanUnequip(slot, false))
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{
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user.PopupMessageCursor(Loc.GetString("{0:They} cannot unequip that!", Owner));
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return false;
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}
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return true;
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}
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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var item = inventory.GetSlotItem(slot);
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inventory.Unequip(slot, false);
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if (item != null)
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{
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userHands.PutInHandOrDrop(item);
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}
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UpdateSubscribed();
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}
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/// <summary>
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/// Takes an item from a hand and places it in the user's active hand.
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/// </summary>
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private async void TakeItemFromHands(IEntity user, string hand)
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{
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var hands = Owner.GetComponent<HandsComponent>();
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var userHands = user.GetComponent<HandsComponent>();
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bool Check()
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{
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if (!ActionBlockerSystem.CanInteract(user))
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return false;
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if (!hands.HasHand(hand))
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return false;
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if (!hands.TryGetItem(hand, out var heldItem))
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{
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user.PopupMessageCursor(Loc.GetString("{0:They} {0:have} nothing there!", Owner));
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return false;
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}
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if (!hands.CanDrop(hand, false))
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{
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user.PopupMessageCursor(Loc.GetString("{0:They} cannot drop that!", Owner));
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return false;
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}
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return true;
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}
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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var item = hands.GetItem(hand);
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hands.Drop(hand, false);
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userHands.PutInHandOrDrop(item!);
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UpdateSubscribed();
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}
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private void HandleUserInterfaceMessage(ServerBoundUserInterfaceMessage obj)
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{
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var user = obj.Session.AttachedEntity;
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if (user == null || !(user.TryGetComponent(out HandsComponent? userHands))) return;
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var placingItem = userHands.GetActiveHand != null;
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switch (obj.Message)
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{
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case StrippingInventoryButtonPressed inventoryMessage:
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if (Owner.TryGetComponent<InventoryComponent>(out var inventory))
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{
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if (inventory.TryGetSlotItem(inventoryMessage.Slot, out ItemComponent _))
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placingItem = false;
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if (placingItem)
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PlaceActiveHandItemInInventory(user, inventoryMessage.Slot);
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else
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TakeItemFromInventory(user, inventoryMessage.Slot);
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}
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break;
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case StrippingHandButtonPressed handMessage:
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if (Owner.TryGetComponent<HandsComponent>(out var hands))
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{
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if (hands.TryGetItem(handMessage.Hand, out _))
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placingItem = false;
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if (placingItem)
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PlaceActiveHandItemInHands(user, handMessage.Hand);
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else
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TakeItemFromHands(user, handMessage.Hand);
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}
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break;
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case StrippingHandcuffButtonPressed handcuffMessage:
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if (Owner.TryGetComponent<CuffableComponent>(out var cuffed))
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{
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foreach (var entity in cuffed.StoredEntities)
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{
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if (entity.Uid == handcuffMessage.Handcuff)
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{
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cuffed.TryUncuff(user, entity);
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return;
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}
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}
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}
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break;
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}
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}
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[Verb]
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private sealed class StripVerb : Verb<StrippableComponent>
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{
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protected override void GetData(IEntity user, StrippableComponent component, VerbData data)
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{
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if (!component.CanBeStripped(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("Strip");
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}
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protected override void Activate(IEntity user, StrippableComponent component)
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{
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if (!user.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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component.OpenUserInterface(actor.PlayerSession);
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}
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}
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}
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}
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Block a user