Re-organize all projects (#4166)
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118
Content.Server/Storage/Components/SecretStashComponent.cs
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118
Content.Server/Storage/Components/SecretStashComponent.cs
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#nullable enable
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.Acts;
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using Content.Shared.Item;
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using Content.Shared.Notification;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Storage.Components
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{
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/// <summary>
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/// Logic for secret single slot stash, like plant pot or toilet cistern
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/// </summary>
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[RegisterComponent]
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public class SecretStashComponent : Component, IDestroyAct
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{
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public override string Name => "SecretStash";
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[ViewVariables] [DataField("maxItemSize")]
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private int _maxItemSize = (int) ReferenceSizes.Pocket;
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[ViewVariables] [DataField("secretPartName")]
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private readonly string? _secretPartNameOverride = null;
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[ViewVariables] private ContainerSlot _itemContainer = default!;
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public string SecretPartName => _secretPartNameOverride ?? Loc.GetString("{0:theName}", Owner);
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public override void Initialize()
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{
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base.Initialize();
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_itemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "stash", out _);
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}
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user
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/// </summary>
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/// <param name="user"></param>
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/// <param name="itemToHide"></param>
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(IEntity user, IEntity itemToHide)
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{
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if (_itemContainer.ContainedEntity != null)
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{
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Owner.PopupMessage(user, Loc.GetString("There's already something in here?!"));
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return false;
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}
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if (!itemToHide.TryGetComponent(out ItemComponent? item))
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return false;
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if (item.Size > _maxItemSize)
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{
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Owner.PopupMessage(user,
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Loc.GetString("{0:TheName} is too big to fit in {1}!", itemToHide, SecretPartName));
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return false;
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}
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if (!user.TryGetComponent(out IHandsComponent? hands))
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return false;
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if (!hands.Drop(itemToHide, _itemContainer))
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return false;
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Owner.PopupMessage(user, Loc.GetString("comp-secret-stash-action-hide", ("item", itemToHide), ("this", SecretPartName)));
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return true;
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}
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/// <summary>
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/// Try get item and place it in users hand
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/// If user can't take it by hands, will drop item from container
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/// </summary>
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/// <param name="user"></param>
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/// <returns>True if user recieved item</returns>
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public bool TryGetItem(IEntity user)
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{
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if (_itemContainer.ContainedEntity == null)
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return false;
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Owner.PopupMessage(user, Loc.GetString("There was something inside {0}!", SecretPartName));
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if (user.TryGetComponent(out HandsComponent? hands))
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{
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if (!_itemContainer.ContainedEntity.TryGetComponent(out ItemComponent? item))
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return false;
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hands.PutInHandOrDrop(item);
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}
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else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
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{
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_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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return true;
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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/// <returns></returns>
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public bool HasItemInside()
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{
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return _itemContainer.ContainedEntity != null;
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}
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public void OnDestroy(DestructionEventArgs eventArgs)
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{
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// drop item inside
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if (_itemContainer.ContainedEntity != null)
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{
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_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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}
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}
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}
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