Re-organize all projects (#4166)
This commit is contained in:
@@ -0,0 +1,76 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameTicking;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Spawners.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ConditionalSpawnerComponent : Component, IMapInit
|
||||
{
|
||||
[Dependency] private readonly IGameTicker _gameTicker = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override string Name => "ConditionalSpawner";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("prototypes")]
|
||||
public List<string> Prototypes { get; set; } = new();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("gameRules")]
|
||||
private readonly List<string> _gameRules = new();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("chance")]
|
||||
public float Chance { get; set; } = 1.0f;
|
||||
|
||||
private void RuleAdded(GameRuleAddedEventArgs obj)
|
||||
{
|
||||
if(_gameRules.Contains(obj.GameRule.GetType().Name))
|
||||
Spawn();
|
||||
}
|
||||
|
||||
private void TrySpawn()
|
||||
{
|
||||
if (_gameRules.Count == 0)
|
||||
{
|
||||
Spawn();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var rule in _gameRules)
|
||||
{
|
||||
if (!_gameTicker.HasGameRule(rule)) continue;
|
||||
Spawn();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Spawn()
|
||||
{
|
||||
if (Chance != 1.0f && !_robustRandom.Prob(Chance))
|
||||
return;
|
||||
|
||||
if (Prototypes.Count == 0)
|
||||
{
|
||||
Logger.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {Owner}");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!Owner.Deleted)
|
||||
Owner.EntityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.Coordinates);
|
||||
}
|
||||
|
||||
public virtual void MapInit()
|
||||
{
|
||||
_gameTicker.OnRuleAdded += RuleAdded;
|
||||
|
||||
TrySpawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user