Re-organize all projects (#4166)
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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{
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/// <summary>
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/// Overrides exactly how much energy this object gives to a singularity.
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/// </summary>
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[RegisterComponent]
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public class SinguloFoodComponent : Component
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{
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public override string Name => "SinguloFood";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("energy")]
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public int Energy { get; set; } = 1;
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}
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}
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